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Version 5.25 -- what do you change?
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<blockquote data-quote="Gladius Legis" data-source="post: 7838127" data-attributes="member: 68748"><p>1. Give certain small d4 damage weapons like the dagger the off-hand property, allowing an off-hand attack with it even if the main hand weapon is not light. Tired of having to take a feat just to go rapier/dagger.</p><p></p><p>2. Sneak Attack works with all light weapons, as well as finesse and ranged. Sneak Attacks with clubs should most definitely be allowed. Would fit a STR-Rogue off the bat.</p><p></p><p>3. Re-do the Human. The variant is too strong early and the standard is too weak. New Human gets floating +2s to two stats and two skill proficiencies.</p><p></p><p>4. Every class gets to give Expertise to one (and only one) of their class skills. Eliminating the oddity of the Rogue being better at Arcana than the Wizard or Religion than the Cleric, for example. Rogues and Bards still keep their Expertise features as is, that just means they get a lot more than everyone else.</p><p></p><p>5. Bring back an actual surprise round.</p><p></p><p>6. Let certain other stats affect initiative by default. The highest of DEX, INT, or WIS, for example.</p><p></p><p>7. Finesse has a STR requirement that varies with weapon. A dagger wouldn't take much STR to finesse (9), while a shortsword would require a bit more (11) and the rapier a lot more (13). Even opens the door to finesse the longsword, but make that one really steep (15). Put an end to all these dumb STR 8 melee builds.</p><p></p><p>8. Give ranged weapons a STR requirement, too. If the character is below STR on that certain weapon, attack at disadvantage.</p><p></p><p>9. Advantage and disadvantage sources cancel each other out at a 1:1 rate. If you have more sources of advantage than disadvantage, you have advantage, and vice versa.</p><p></p><p>10. Re-do certain dead weight class features of the Ranger. Looking at Favored Enemy, Natural Explorer, Hide in Plain Sight and Foe Slayer, especially. Make those a lot more generally useful.</p><p></p><p>11. Scale certain feats (-5/+10s, HAM) by proficiency bonus. HAM would be half proficiency bonus on its damage reduction, while GWM and SS would be giving up your prof bonus to hit in exchange for double the prof bonus to damage.</p></blockquote><p></p>
[QUOTE="Gladius Legis, post: 7838127, member: 68748"] 1. Give certain small d4 damage weapons like the dagger the off-hand property, allowing an off-hand attack with it even if the main hand weapon is not light. Tired of having to take a feat just to go rapier/dagger. 2. Sneak Attack works with all light weapons, as well as finesse and ranged. Sneak Attacks with clubs should most definitely be allowed. Would fit a STR-Rogue off the bat. 3. Re-do the Human. The variant is too strong early and the standard is too weak. New Human gets floating +2s to two stats and two skill proficiencies. 4. Every class gets to give Expertise to one (and only one) of their class skills. Eliminating the oddity of the Rogue being better at Arcana than the Wizard or Religion than the Cleric, for example. Rogues and Bards still keep their Expertise features as is, that just means they get a lot more than everyone else. 5. Bring back an actual surprise round. 6. Let certain other stats affect initiative by default. The highest of DEX, INT, or WIS, for example. 7. Finesse has a STR requirement that varies with weapon. A dagger wouldn't take much STR to finesse (9), while a shortsword would require a bit more (11) and the rapier a lot more (13). Even opens the door to finesse the longsword, but make that one really steep (15). Put an end to all these dumb STR 8 melee builds. 8. Give ranged weapons a STR requirement, too. If the character is below STR on that certain weapon, attack at disadvantage. 9. Advantage and disadvantage sources cancel each other out at a 1:1 rate. If you have more sources of advantage than disadvantage, you have advantage, and vice versa. 10. Re-do certain dead weight class features of the Ranger. Looking at Favored Enemy, Natural Explorer, Hide in Plain Sight and Foe Slayer, especially. Make those a lot more generally useful. 11. Scale certain feats (-5/+10s, HAM) by proficiency bonus. HAM would be half proficiency bonus on its damage reduction, while GWM and SS would be giving up your prof bonus to hit in exchange for double the prof bonus to damage. [/QUOTE]
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