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General Tabletop Discussion
*Dungeons & Dragons
Version 5.25 -- what do you change?
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<blockquote data-quote="Blue" data-source="post: 7839208" data-attributes="member: 20564"><p>Then <em>a</em> solution would be to max out racial modifiers at +1. Which I wouldn't mind with additions to other racial features to make races as (or more) powerful, but less tied to specific classes.</p><p></p><p>In the current game, I have seen rolled characters with that 16+ do a lot strogner than characters who don't, and it usually gets worse over time as stronger rolls mean more feats whih multiply, while weaker ability scores mean more ASIs just trying to catch up. That's why with as much as I love the organic method of rolling, for 5e with it's Faustian ASI or Feat choice I prefer point-buy.</p><p></p><p>(My preferred rolling method prior to 5e was 4d6 drop the lowest in order, three times. Then pick one set. Even more organic then just rolling because you end up strengths and weaknesses that you may not have throught to put them.)</p></blockquote><p></p>
[QUOTE="Blue, post: 7839208, member: 20564"] Then [I]a[/I] solution would be to max out racial modifiers at +1. Which I wouldn't mind with additions to other racial features to make races as (or more) powerful, but less tied to specific classes. In the current game, I have seen rolled characters with that 16+ do a lot strogner than characters who don't, and it usually gets worse over time as stronger rolls mean more feats whih multiply, while weaker ability scores mean more ASIs just trying to catch up. That's why with as much as I love the organic method of rolling, for 5e with it's Faustian ASI or Feat choice I prefer point-buy. (My preferred rolling method prior to 5e was 4d6 drop the lowest in order, three times. Then pick one set. Even more organic then just rolling because you end up strengths and weaknesses that you may not have throught to put them.) [/QUOTE]
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Version 5.25 -- what do you change?
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