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General Tabletop Discussion
*Dungeons & Dragons
Version 5.25 -- what do you change?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7839785" data-attributes="member: 6775031"><p>That's why I used Wizards in my example. Wizards almost universally take +Int at level 4, because they get the short end of feats under the existing implementation. Fighting types actually have feats that are comparable to +Str or whatever, and they are more versatile because of it, but that doesn't really extend to spellcasters (unless you have an odd casting stat, and you choose one of the half feats).</p><p></p><p>If there are only six feats that give +2 to Int, but they also each grant a minor power, then every Wizard gets a choice between six things at level 4, where they previously only had one real choice. That can't possibly <em>reduce</em> variety. Even if every single Wizard chose the same feat (say, the one that gives <em>Detect Magic</em> as a passive), it would still be the same amount of variety as there is currently, where they all pick +2 to Int and don't get the passive. And if someone wanted to do something different, even if it was generally less effective, they wouldn't have to sacrifice their basic competence in order to do so.</p><p></p><p>As opposed to the current system, where a Strength of 20 means the Heavily Armored feat is sub-optimal?</p><p></p><p>The way I've actually implemented this system, in my own game, is that each feat gives you a choice between two stats. In the off chance that both of those stats are maxed, you get to raise any other stat.</p><p></p><p>This is just a quick thread. None of us are writing these suggestions in full legalese. It's safe to assume that any suggestion which would create an obvious problem that can be trivially patched is also suggesting that patch.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7839785, member: 6775031"] That's why I used Wizards in my example. Wizards almost universally take +Int at level 4, because they get the short end of feats under the existing implementation. Fighting types actually have feats that are comparable to +Str or whatever, and they are more versatile because of it, but that doesn't really extend to spellcasters (unless you have an odd casting stat, and you choose one of the half feats). If there are only six feats that give +2 to Int, but they also each grant a minor power, then every Wizard gets a choice between six things at level 4, where they previously only had one real choice. That can't possibly [I]reduce[/I] variety. Even if every single Wizard chose the same feat (say, the one that gives [I]Detect Magic[/I] as a passive), it would still be the same amount of variety as there is currently, where they all pick +2 to Int and don't get the passive. And if someone wanted to do something different, even if it was generally less effective, they wouldn't have to sacrifice their basic competence in order to do so. As opposed to the current system, where a Strength of 20 means the Heavily Armored feat is sub-optimal? The way I've actually implemented this system, in my own game, is that each feat gives you a choice between two stats. In the off chance that both of those stats are maxed, you get to raise any other stat. This is just a quick thread. None of us are writing these suggestions in full legalese. It's safe to assume that any suggestion which would create an obvious problem that can be trivially patched is also suggesting that patch. [/QUOTE]
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Version 5.25 -- what do you change?
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