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*Dungeons & Dragons
Version 5.25 -- what do you change?
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<blockquote data-quote="CubicsRube" data-source="post: 7840027" data-attributes="member: 6848185"><p>I like a lot of your ideas.</p><p></p><p>I've definately thought of the expertise as a homebrew. Makes sense to make that rhe wizard be represented mechanically as the expert in arcana the cleric religion etc.</p><p></p><p>In terms of saving throws i agree as well. For example i think charisma should be used to resist charms, intelligence for illusions etc. There doesn't need to be a mechanical balancing then so much as a rewriting of spells and effects as to what they target.</p><p></p><p>I also have not personally seen any problems with advantage and disadvantage stacking. I think it was an over reaction from the 3.x days of hunting for every little +1 which i found incredibly tedious. But i don't mind judging a situation where there's two sources of advantage and only one disadvantage equally a net advantage. In practice there's just relatively few things that give sources of advantage and disadvantage that i think you wouldn't see the problem in play.</p></blockquote><p></p>
[QUOTE="CubicsRube, post: 7840027, member: 6848185"] I like a lot of your ideas. I've definately thought of the expertise as a homebrew. Makes sense to make that rhe wizard be represented mechanically as the expert in arcana the cleric religion etc. In terms of saving throws i agree as well. For example i think charisma should be used to resist charms, intelligence for illusions etc. There doesn't need to be a mechanical balancing then so much as a rewriting of spells and effects as to what they target. I also have not personally seen any problems with advantage and disadvantage stacking. I think it was an over reaction from the 3.x days of hunting for every little +1 which i found incredibly tedious. But i don't mind judging a situation where there's two sources of advantage and only one disadvantage equally a net advantage. In practice there's just relatively few things that give sources of advantage and disadvantage that i think you wouldn't see the problem in play. [/QUOTE]
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Version 5.25 -- what do you change?
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