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Version 6 of my Homebrewed Warlord class!
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<blockquote data-quote="aco175" data-source="post: 8312404" data-attributes="member: 27385"><p>Things appear pretty good, but I had a couple questions to see if I'm missing anything.</p><p></p><p><strong>Battlefield Insight</strong>: This takes no action to use and you can grant an ally +d6 damage up to the max I have and I get another d6 each time I attack and it recharges each fight. It also appears to go up each time I attack and not just once per turn. </p><p> It feels rather powerful. It is a prime feature, so maybe it is fine. </p><p></p><p><strong>Shouts</strong>: I like these. 1/turn I can give up one of my attacks to have an ally do something. It makes sense to have an ally use the Strike ability. I would see this being use a lot at level 5 to give the fighter with the large weapon 3 attacks. I do not see it needing the boost of +damage equal to my proficiency bonus. </p><p></p><p><strong>Insightful Aid</strong>: I do not see how often the 3 things I can do to a monster being used. Maybe a boss monster I would want to not use reactions, but I think that things like legendary actions are not considered reactions. </p><p></p><p><strong>Warlord Presence:</strong> It looks rather powerful to have the ability to give all your allies +INT bonus to initiative. May be most warlords have only +1 to INT but maybe not. Or I can give all my allies +temp HP equal to level +CHA bonus. The advantage on first attack is fine regardless of how many. All these things do not use any type of action. I may make it so only one ally can do these and then add more at higher levels. </p><p></p><p>I did not look at the rest of the types.</p></blockquote><p></p>
[QUOTE="aco175, post: 8312404, member: 27385"] Things appear pretty good, but I had a couple questions to see if I'm missing anything. [B]Battlefield Insight[/B]: This takes no action to use and you can grant an ally +d6 damage up to the max I have and I get another d6 each time I attack and it recharges each fight. It also appears to go up each time I attack and not just once per turn. It feels rather powerful. It is a prime feature, so maybe it is fine. [B]Shouts[/B]: I like these. 1/turn I can give up one of my attacks to have an ally do something. It makes sense to have an ally use the Strike ability. I would see this being use a lot at level 5 to give the fighter with the large weapon 3 attacks. I do not see it needing the boost of +damage equal to my proficiency bonus. [B]Insightful Aid[/B]: I do not see how often the 3 things I can do to a monster being used. Maybe a boss monster I would want to not use reactions, but I think that things like legendary actions are not considered reactions. [B]Warlord Presence:[/B] It looks rather powerful to have the ability to give all your allies +INT bonus to initiative. May be most warlords have only +1 to INT but maybe not. Or I can give all my allies +temp HP equal to level +CHA bonus. The advantage on first attack is fine regardless of how many. All these things do not use any type of action. I may make it so only one ally can do these and then add more at higher levels. I did not look at the rest of the types. [/QUOTE]
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