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Version 6 of my Homebrewed Warlord class!
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<blockquote data-quote="FrogReaver" data-source="post: 8313950" data-attributes="member: 6795602"><p>I'm going to comment on each level. At level 1 this Warlord gets 3 abilities - which seems like alot. We will see how much mechanical umph they all have.</p><p></p><p><strong>Battlefield Insight - Improve Damage</strong></p><p>Improve Damage adds an almost guaranteed 1d6 damage at level 1 and can essentially be maintained the whole battle. This is really strong for a level 1 ability.</p><p></p><p><strong>Battlefield Insight - Improve Precision</strong></p><p>This has alot of potential for when you get a larger dice pool as granting advantage on certain characters could easily outperform <strong>Improve Damage</strong> later.</p><p></p><p><strong>Shouts - Move</strong></p><p>Allowing an ally some off turn movement is handy. Not an ability you will typically use but nice to have.</p><p></p><p><strong>Shouts - Rise Up</strong></p><p>This is a strong ability. Make a save or grapple escape attempt at an additional +proficiency for the price of a single attack.</p><p></p><p><strong>Shouts - Strike</strong></p><p>This is a super powerful early - and will taper off a bit as the game progress. Allows another creature to make an additional attack on their turn and add proficiency bonus to damage to any one of their attacks.</p><p></p><p><strong>Student of Banners</strong></p><p>Ribbon ability that gives advantage on certain war/battle themed ability checks.</p><p></p><p><strong>Overall Reaction</strong></p><p>A simple great sword using martial (barbarian, fighter, cleric, paladin) will do 6.35 DPR (assuming 60% to hit). This Warlord, with such an ally will do 11.145 DPR (and maybe slightly more).</p><p></p><p>His typical turn will look be using the attack action but forgoing the attack to <strong>Shout - Strike</strong>, replenishing insight dice due to taking the attack action, while buffing his ally to make that extra attack, and then when the ally hits he will apply his proficiency bonus damage to that attack due to <strong>Shout - Strike</strong> and he will use his reaction to use <strong>Battlefield Insight - Improve Damage </strong>to add another d6 to that attack.</p><p></p><p>On top of this he adds utility like more skills and tools than other martial PC's. He also gets the utility of <strong>Shouts - Move </strong>and <strong>Shouts - Rise Up. </strong>It all combines together for the strongest level 1 Character in the game by far. Even Clerics will be envious.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8313950, member: 6795602"] I'm going to comment on each level. At level 1 this Warlord gets 3 abilities - which seems like alot. We will see how much mechanical umph they all have. [B]Battlefield Insight - Improve Damage[/B] Improve Damage adds an almost guaranteed 1d6 damage at level 1 and can essentially be maintained the whole battle. This is really strong for a level 1 ability. [B]Battlefield Insight - Improve Precision[/B] This has alot of potential for when you get a larger dice pool as granting advantage on certain characters could easily outperform [B]Improve Damage[/B] later. [B]Shouts - Move[/B] Allowing an ally some off turn movement is handy. Not an ability you will typically use but nice to have. [B]Shouts - Rise Up[/B] This is a strong ability. Make a save or grapple escape attempt at an additional +proficiency for the price of a single attack. [B]Shouts - Strike[/B] This is a super powerful early - and will taper off a bit as the game progress. Allows another creature to make an additional attack on their turn and add proficiency bonus to damage to any one of their attacks. [B]Student of Banners[/B] Ribbon ability that gives advantage on certain war/battle themed ability checks. [B]Overall Reaction[/B] A simple great sword using martial (barbarian, fighter, cleric, paladin) will do 6.35 DPR (assuming 60% to hit). This Warlord, with such an ally will do 11.145 DPR (and maybe slightly more). His typical turn will look be using the attack action but forgoing the attack to [B]Shout - Strike[/B], replenishing insight dice due to taking the attack action, while buffing his ally to make that extra attack, and then when the ally hits he will apply his proficiency bonus damage to that attack due to [B]Shout - Strike[/B] and he will use his reaction to use [B]Battlefield Insight - Improve Damage [/B]to add another d6 to that attack. On top of this he adds utility like more skills and tools than other martial PC's. He also gets the utility of [B]Shouts - Move [/B]and [B]Shouts - Rise Up. [/B]It all combines together for the strongest level 1 Character in the game by far. Even Clerics will be envious. [/QUOTE]
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