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Version 6 of my Homebrewed Warlord class!
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<blockquote data-quote="FrogReaver" data-source="post: 8314121" data-attributes="member: 6795602"><p>IMO the reason to play your Warlord is to be the guy that can give other characters combat insights. IMO If that ends up not being enough such that you must further incentivize people to play the class by having it be 'stronger' than barbarians/fighters at combat damage then the class is going to flop.</p><p></p><p>Your Warlord is already providing utility that none of the other martials can match at these levels via his Move and Rise Up Shouts. If he can do those things when needed and provide comparable damage to fighters/barbarians at these levels then he's already slightly ahead.</p><p></p><p></p><p>d4 won't fix as it's essentially guaranteed damage (given how many allies you will have making attacks/dealing damage).</p><p></p><p>Pushing that Battlefield Insight ability to level 2 and placing more limitations on the Insight Pool resource early game could work. You could probably give 1 use of that ability per encounter early and then expand out the uses Pool Size and recharge of it later.</p><p></p><p></p><p></p><p>At level 1 a Rogue gets 1 combat ability, 1 out of combat ability and 1 ribbon. 2 combat abilities is a bit much IMO.</p><p></p><p>At level 2 he gets an additional strong combat ability.</p><p></p><p>To put this back toward your warlord - advantage on persuasion/intimidation/deception for soldiers/militiamen/bandits might make a good out of combat ability.</p><p></p><p></p><p>I don't have a problem with the hit die and armor.</p><p></p><p></p><p>Well I've really been taking this a level at a time. But possibly based on my previous suggestions that may make a good level to increase your Insight Pool and it's recharge.</p><p></p><p>The Help action stuff I really think is the domain of the Rogue Mastermind now. I'm not sure using the direct help action makes sense when everything so far is driven off the attack action and when an ally does something as a reaction.</p><p></p><p></p><p>I don't see that. Low level Warlords should be commanding martials not mages. As soon as you get Battlefield Insight you have an ability that can interact with mages and even their AOE attacks. I think for early game that should be fine.</p><p></p><p></p><p>I missed that suggestion. I don't have a problem with granting an extra attack the way you are doing so, but I would take off the proficiency bonus addition. Your Warlord is already providing utility that none of the other martials can match at these levels. You could add in another shout that adds damage. I think I would keep those 2 shouts separate though. Let the warlord decide.</p><p></p><p></p><p>No problem.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8314121, member: 6795602"] IMO the reason to play your Warlord is to be the guy that can give other characters combat insights. IMO If that ends up not being enough such that you must further incentivize people to play the class by having it be 'stronger' than barbarians/fighters at combat damage then the class is going to flop. Your Warlord is already providing utility that none of the other martials can match at these levels via his Move and Rise Up Shouts. If he can do those things when needed and provide comparable damage to fighters/barbarians at these levels then he's already slightly ahead. d4 won't fix as it's essentially guaranteed damage (given how many allies you will have making attacks/dealing damage). Pushing that Battlefield Insight ability to level 2 and placing more limitations on the Insight Pool resource early game could work. You could probably give 1 use of that ability per encounter early and then expand out the uses Pool Size and recharge of it later. At level 1 a Rogue gets 1 combat ability, 1 out of combat ability and 1 ribbon. 2 combat abilities is a bit much IMO. At level 2 he gets an additional strong combat ability. To put this back toward your warlord - advantage on persuasion/intimidation/deception for soldiers/militiamen/bandits might make a good out of combat ability. I don't have a problem with the hit die and armor. Well I've really been taking this a level at a time. But possibly based on my previous suggestions that may make a good level to increase your Insight Pool and it's recharge. The Help action stuff I really think is the domain of the Rogue Mastermind now. I'm not sure using the direct help action makes sense when everything so far is driven off the attack action and when an ally does something as a reaction. I don't see that. Low level Warlords should be commanding martials not mages. As soon as you get Battlefield Insight you have an ability that can interact with mages and even their AOE attacks. I think for early game that should be fine. I missed that suggestion. I don't have a problem with granting an extra attack the way you are doing so, but I would take off the proficiency bonus addition. Your Warlord is already providing utility that none of the other martials can match at these levels. You could add in another shout that adds damage. I think I would keep those 2 shouts separate though. Let the warlord decide. No problem. [/QUOTE]
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