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Version 6 of my Homebrewed Warlord class!
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<blockquote data-quote="Undrave" data-source="post: 8314363" data-attributes="member: 7015698"><p>I guess I wasn't valuing the utility enough! That's a good point. Move and Rise Up can totally interact with the casters and the Level 1 Warlord can just be a front line guy, like a level 1 Ranger or Paladin. </p><p></p><p>You've convinced me to push Insight to level 2 (though I've debated shifting Shouts to level 2 instead). That said, I REALLY want to keep the base class as an At-Will class, it's why I picked the Rogue chassis after all... How about at level 2 you don't actually start with any Insight at Initiative? That would come in later, and thus you could be in a situation where someone moves before you in the initiative order and you can't Insight their damage? </p><p></p><p></p><p>I have an ability like that later on, but I'm not sure if it fits in the progression that early, thematically speaking. I'm sure you can tell I considered 'Student of Banner' to be a Ribbon ability, like Thieve's Cant. </p><p></p><p>Maybe I could give them a minor 'Song of Rest' style of effect? Like... they can attend to prof number allies and if they spend HD those allies get a more reliable dice roll? I'm just spitballing here... </p><p></p><p></p><p>Alright then. I could probably recycle some of the 'Weakness' as stuff you can do with a reaction. Like "If an ally targets a creature for an attack, spend your reaction and if they hit 'X' happen" that sort of thing. </p><p></p><p>Honestly I've been so focused on my Rogue chassis thing I had forgotten how <em>limited</em> a 5e level 1 character can truly be. I had lost some perspective. I'm glad I took a break from working on this project because I feel much more willing to just jettison ideas that aren't working out.</p><p></p><p>The utility of Shouts used to be more narrow because each one key'ed off a different secondary mental stat. Now that I ditched that MAD concept, it bring versatility into it that I didn't account for. It also gives me freedom to add another shout.</p><p></p><p>Thanks, it better look good after six version <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> the early ones were NOT elegant. </p><p></p><p>Ah that's a good point! I don't have any dice size changing ability at the moment, but having that design space is also a good idea. </p><p></p><p></p><p>Why though? I want the Warlord to be able to synergize with any party composition. If they absolutely need a martial guy on the team to function, it kinda takes away from them.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8314363, member: 7015698"] I guess I wasn't valuing the utility enough! That's a good point. Move and Rise Up can totally interact with the casters and the Level 1 Warlord can just be a front line guy, like a level 1 Ranger or Paladin. You've convinced me to push Insight to level 2 (though I've debated shifting Shouts to level 2 instead). That said, I REALLY want to keep the base class as an At-Will class, it's why I picked the Rogue chassis after all... How about at level 2 you don't actually start with any Insight at Initiative? That would come in later, and thus you could be in a situation where someone moves before you in the initiative order and you can't Insight their damage? I have an ability like that later on, but I'm not sure if it fits in the progression that early, thematically speaking. I'm sure you can tell I considered 'Student of Banner' to be a Ribbon ability, like Thieve's Cant. Maybe I could give them a minor 'Song of Rest' style of effect? Like... they can attend to prof number allies and if they spend HD those allies get a more reliable dice roll? I'm just spitballing here... Alright then. I could probably recycle some of the 'Weakness' as stuff you can do with a reaction. Like "If an ally targets a creature for an attack, spend your reaction and if they hit 'X' happen" that sort of thing. Honestly I've been so focused on my Rogue chassis thing I had forgotten how [I]limited[/I] a 5e level 1 character can truly be. I had lost some perspective. I'm glad I took a break from working on this project because I feel much more willing to just jettison ideas that aren't working out. The utility of Shouts used to be more narrow because each one key'ed off a different secondary mental stat. Now that I ditched that MAD concept, it bring versatility into it that I didn't account for. It also gives me freedom to add another shout. Thanks, it better look good after six version :p the early ones were NOT elegant. Ah that's a good point! I don't have any dice size changing ability at the moment, but having that design space is also a good idea. Why though? I want the Warlord to be able to synergize with any party composition. If they absolutely need a martial guy on the team to function, it kinda takes away from them. [/QUOTE]
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