Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Version 6 of my Homebrewed Warlord class!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FrogReaver" data-source="post: 8315083" data-attributes="member: 6795602"><p>Thanks. I'd say that shout ability is more distinctive than any other.</p><p></p><p></p><p>I don't think that's toning it back enough for a level 2 ability. Think Action Surge/2 uses of divine smite/Reckless attack (advantage with serious drawback), cunning action (chance for advantage or guaranteed disengage/dash) power level stuff.</p><p></p><p>+1d6 damage nearly ever turn is still a bit too much at level 2 IMO. I think having it start out being once an encounter would help it fall in line balance wise and we can increase the uses (twice at most per encounter at this level)</p><p></p><p>If you are set on the level 2 ability being at will we have to tone back its power or give it a significant drawback / chance to work. There's lots of possibilities here and I've not really found one that I really like.</p><p></p><p></p><p>Yea. I was suggesting something like that for the expertise like ability of rogue. Since your goal is to follow that design to some extent.</p><p></p><p></p><p>I wouldn't do a song of rest style effect, it doesn't fit this characters concept IMO. Which is grants combat insights. I'm not sure right off what could go there.</p><p></p><p></p><p></p><p>Possibly</p><p></p><p></p><p>Yea. 4e characters felt alot more robust at level 1. I think that's some of the issue. I think 4e level 1 is more like 5e level 3. So that's the point I'd want it to feel like the 4e warlord (but still feel like a warlord through levels 1 and 2).</p><p></p><p></p><p>I can see that. I like them not keying of mental stats. Maybe subclasses can key off mental stats more. I've not gotten to them yet so i'll let ya know when i evaluate them.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8315083, member: 6795602"] Thanks. I'd say that shout ability is more distinctive than any other. I don't think that's toning it back enough for a level 2 ability. Think Action Surge/2 uses of divine smite/Reckless attack (advantage with serious drawback), cunning action (chance for advantage or guaranteed disengage/dash) power level stuff. +1d6 damage nearly ever turn is still a bit too much at level 2 IMO. I think having it start out being once an encounter would help it fall in line balance wise and we can increase the uses (twice at most per encounter at this level) If you are set on the level 2 ability being at will we have to tone back its power or give it a significant drawback / chance to work. There's lots of possibilities here and I've not really found one that I really like. Yea. I was suggesting something like that for the expertise like ability of rogue. Since your goal is to follow that design to some extent. I wouldn't do a song of rest style effect, it doesn't fit this characters concept IMO. Which is grants combat insights. I'm not sure right off what could go there. Possibly Yea. 4e characters felt alot more robust at level 1. I think that's some of the issue. I think 4e level 1 is more like 5e level 3. So that's the point I'd want it to feel like the 4e warlord (but still feel like a warlord through levels 1 and 2). I can see that. I like them not keying of mental stats. Maybe subclasses can key off mental stats more. I've not gotten to them yet so i'll let ya know when i evaluate them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Version 6 of my Homebrewed Warlord class!
Top