Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Versitile Weapon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BlackSeed_Vash" data-source="post: 3469253" data-attributes="member: 33580"><p>I want to make a versitile weapon(s) without being broken. What I was thinking of was a series of parts, rods and heads, that can be locked together to form a single weapon. After looking at the images in the PH, I selected several none-exotic weapons that I felt could be build using this idea. Next, I estimated how many pieces each weapon would need and how many of those would be rods. A rod would have to be a consistant size and shape, which I figured would cost about 4gp. (I know this would make any weapon requiring 2+ rods cost more than its PH price, but it feels right.) The head, would not be exclusively the head piece of the weapon, but however much lenght of 'rod' required to make the fully assembled weapon the correct lenght.</p><p></p><p><u>The following is how I see these weapons costing:</u></p><p>Spear 9gp [2 rods- 8gp] [Spear head- 1gp]</p><p>Quarterstaff 12gp [3 rods- 12gp]</p><p>Ranseur 18gp [4 rods- 16gp] [Ranseur head- 2gp]</p><p>Guisarme 18gp [4 rods- 16gp] [Guisarme head- 2gp]</p><p>Glaive 18gp [4 rods- 16gp] [Glaive head- 2gp]</p><p>Longspear 18gp [4 rods- 16gp] [Spear head- 1gp]</p><p>Halberd 11gp [2 rods- 8gp] [Halberd head- 3gp]</p><p>Battleaxe 10gp [1 rod- 4gp] [Battleaxe head- 6gp]</p><p>Flail, Light/Heavy 8gp/15gp [1 rod- 4gp] [Flail, Light/Heavy- 4gp/11gp]</p><p>Morningstar 8gp [1 rod- 4gp] [Morningstar head- 5gp]</p><p>Mace, Light/Heavy 5gp/15gp [1 rod- 4gp] [Mace, Light/Heavy- 1gp/8gp]</p><p>Short Sword 10gp [1 rod- 4gp] [Short Sword head- 6gp]</p><p>Longsword 15gp [1 rod- 4gp] [Longsword head- 11gp]</p><p></p><p>The next part I felt that need to be done is provide some rules of adding/removing a rod or head. Something along the lines of, "Two hands are required to and or remove a rod or head. Preforming either prevokes and Attack of Opportunity. A move action is needed to remove a single rod or head from another piece. A standard is needed to add a single rod or head to another piece. As a full round action, a single rod or head may be exchanged for another rod or head. Also, any attempts to sunder two or more pieces recieves a +2 circumstance bonus."</p><p></p><p><em>What I would like to know is the following</em>:</p><p>1) Would you use/allow this in your game?</p><p>2) What would you consider the craft check required to make a single piece?</p><p>3) Do you see any inherent flaws and/or sheer brokeness that I might have missed?</p><p></p><p>EDITED</p></blockquote><p></p>
[QUOTE="BlackSeed_Vash, post: 3469253, member: 33580"] I want to make a versitile weapon(s) without being broken. What I was thinking of was a series of parts, rods and heads, that can be locked together to form a single weapon. After looking at the images in the PH, I selected several none-exotic weapons that I felt could be build using this idea. Next, I estimated how many pieces each weapon would need and how many of those would be rods. A rod would have to be a consistant size and shape, which I figured would cost about 4gp. (I know this would make any weapon requiring 2+ rods cost more than its PH price, but it feels right.) The head, would not be exclusively the head piece of the weapon, but however much lenght of 'rod' required to make the fully assembled weapon the correct lenght. [U]The following is how I see these weapons costing:[/U] Spear 9gp [2 rods- 8gp] [Spear head- 1gp] Quarterstaff 12gp [3 rods- 12gp] Ranseur 18gp [4 rods- 16gp] [Ranseur head- 2gp] Guisarme 18gp [4 rods- 16gp] [Guisarme head- 2gp] Glaive 18gp [4 rods- 16gp] [Glaive head- 2gp] Longspear 18gp [4 rods- 16gp] [Spear head- 1gp] Halberd 11gp [2 rods- 8gp] [Halberd head- 3gp] Battleaxe 10gp [1 rod- 4gp] [Battleaxe head- 6gp] Flail, Light/Heavy 8gp/15gp [1 rod- 4gp] [Flail, Light/Heavy- 4gp/11gp] Morningstar 8gp [1 rod- 4gp] [Morningstar head- 5gp] Mace, Light/Heavy 5gp/15gp [1 rod- 4gp] [Mace, Light/Heavy- 1gp/8gp] Short Sword 10gp [1 rod- 4gp] [Short Sword head- 6gp] Longsword 15gp [1 rod- 4gp] [Longsword head- 11gp] The next part I felt that need to be done is provide some rules of adding/removing a rod or head. Something along the lines of, "Two hands are required to and or remove a rod or head. Preforming either prevokes and Attack of Opportunity. A move action is needed to remove a single rod or head from another piece. A standard is needed to add a single rod or head to another piece. As a full round action, a single rod or head may be exchanged for another rod or head. Also, any attempts to sunder two or more pieces recieves a +2 circumstance bonus." [I]What I would like to know is the following[/I]: 1) Would you use/allow this in your game? 2) What would you consider the craft check required to make a single piece? 3) Do you see any inherent flaws and/or sheer brokeness that I might have missed? EDITED [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Versitile Weapon
Top