Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Very disappointed in DU5: Sinister Woods
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Adso" data-source="post: 4978512" data-attributes="member: 6706"><p>You know, when I designed this set, I knew that this would be a complaint. </p><p></p><p>What I didn’t imagine is that MerricB (a fan whose opinion I respect) would be very disappointed buy it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /></p><p></p><p>We (and more specifically I) didn't want to retread the old ground of DT4 Ruins of the Wild for a number of reason. I wanted a set that would present new terrain types (forest, forest clearings, and wilderness ruins) and create interesting transitional pieces between the wilds and the "dungeon" that would enhance DT4 and other sets. That was the method to my particular madness. Also, we wanted at least one tile (with two sides) that supported some of the immurements in <em>AV2 </em>(see immurement of <em>baleful gossamer</em> page 89 and <em>immurement of the strident statuary</em> page 91).</p><p></p><p>I have a philosophy (that you may not agree with) that transitional pieces are more interesting and useful than large plain area pieces, especially in outdoor tile sets. It is easier to hand wave large regions of a singular type of terrain (or to own a flip map or similar product with that terrain already printed on it) than it is to do so with transition. DM time and brainpower is taken up is in the transitions of areas and terrain (“this is where the woods end”, “there is a fallen tree here and it is difficult terrain and provides cover”, “the stonework of the ruins starts here” “there is a clearing in the woods here”, etc. and then asking the pesky questions of which square is which when hand drawn lines aren’t quite clear). It’s this philosophy that guided my design decisions for <em>DU5 Sinister Woods</em>.</p><p></p><p>I also made sure to put forest and clearing tiles on one side and ruins tiles on another side, so to limit some hard choices and guess work when using the set. I’ll freely admit that you may have to buy least two sets if you want flexibility with each type of terrain. Given the price point, the relative ease of storage, I don’t think this is entirely unreasonable. Honestly, I really don’t mind if you buy more. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Hope this helps in understanding why I made the choice I did on this set. I’m sorry if any of you are disappointed by it…that was not my intent.</p></blockquote><p></p>
[QUOTE="Adso, post: 4978512, member: 6706"] You know, when I designed this set, I knew that this would be a complaint. What I didn’t imagine is that MerricB (a fan whose opinion I respect) would be very disappointed buy it. :o We (and more specifically I) didn't want to retread the old ground of DT4 Ruins of the Wild for a number of reason. I wanted a set that would present new terrain types (forest, forest clearings, and wilderness ruins) and create interesting transitional pieces between the wilds and the "dungeon" that would enhance DT4 and other sets. That was the method to my particular madness. Also, we wanted at least one tile (with two sides) that supported some of the immurements in [I]AV2 [/I](see immurement of [I]baleful gossamer[/I] page 89 and [I]immurement of the strident statuary[/I] page 91). I have a philosophy (that you may not agree with) that transitional pieces are more interesting and useful than large plain area pieces, especially in outdoor tile sets. It is easier to hand wave large regions of a singular type of terrain (or to own a flip map or similar product with that terrain already printed on it) than it is to do so with transition. DM time and brainpower is taken up is in the transitions of areas and terrain (“this is where the woods end”, “there is a fallen tree here and it is difficult terrain and provides cover”, “the stonework of the ruins starts here” “there is a clearing in the woods here”, etc. and then asking the pesky questions of which square is which when hand drawn lines aren’t quite clear). It’s this philosophy that guided my design decisions for [I]DU5 Sinister Woods[/I]. I also made sure to put forest and clearing tiles on one side and ruins tiles on another side, so to limit some hard choices and guess work when using the set. I’ll freely admit that you may have to buy least two sets if you want flexibility with each type of terrain. Given the price point, the relative ease of storage, I don’t think this is entirely unreasonable. Honestly, I really don’t mind if you buy more. ;) Hope this helps in understanding why I made the choice I did on this set. I’m sorry if any of you are disappointed by it…that was not my intent. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Very disappointed in DU5: Sinister Woods
Top