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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6446213" data-attributes="member: 1165"><p>I don't think that makes a whole lot of sense. I presume that PC numbers wouldn't improve either, so once again, combatants can't learn how to parry and dodge and must rely exclusively on hit points for defense.</p><p></p><p>IMO, if a 1st-level fighter attacks a 10th-level fighter, the 1st-level guy should almost never hit. The 10th-level guy already knows what you're going to try and be ready to parry and punish.</p><p></p><p>A better "fix" is just to not play at such high levels. I don't think a "generic" level 14 drider makes much sense, but I don't think the only difference between a level 14 monster and a level 4 monster should be hit points, either.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6446213, member: 1165"] I don't think that makes a whole lot of sense. I presume that PC numbers wouldn't improve either, so once again, combatants can't learn how to parry and dodge and must rely exclusively on hit points for defense. IMO, if a 1st-level fighter attacks a 10th-level fighter, the 1st-level guy should almost never hit. The 10th-level guy already knows what you're going to try and be ready to parry and punish. A better "fix" is just to not play at such high levels. I don't think a "generic" level 14 drider makes much sense, but I don't think the only difference between a level 14 monster and a level 4 monster should be hit points, either. [/QUOTE]
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