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Very first thoughts after reading 4e PHB
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<blockquote data-quote="Alkiera" data-source="post: 4316919" data-attributes="member: 41353"><p>I've read through several of the pathfinder rule revisions, and wasn't really impressed. Some of it does help; other parts are just odd, and every class is changed in a different way, with a different system. 4e changed every class, but they at least have a consistency to them that means you don't need to learn a different mechanic for every class. A number of the changes just felt arbitrary, and some felt like they were trying to fix the same problem that 4e fixes, but they chose a less elegant solution just to have chosen a different solution than the 4e team. Also, there is a non-trivial power drift, so I think existing material would have to be altered in difficulty to line up, at least as much as it would for 4e. Paizo's own materials will be published with their system as a baseline, but older stuff will still have to be altered.</p><p></p><p>And despite each class having at-will, encounter, daily, and utility powers, and that most non-utility powers are variants of 'make an attack roll, do damage and maybe a status effect', the combinations of them and who has them result in each class having a different feel in play.</p><p></p><p>I have nothing against the Paizo people, but having read both systems I'm going to move to 4e, rather than Pathfinder.</p><p></p><p>EDIT: Regicide, it's not so much that 4e took those things from Star Wars Saga Edition, as that the SWSE was written by many of the same developers that were working on 4e, and they used SWSE as a testbed for their ideas. They come right out and say that in the Races & Classes book.</p></blockquote><p></p>
[QUOTE="Alkiera, post: 4316919, member: 41353"] I've read through several of the pathfinder rule revisions, and wasn't really impressed. Some of it does help; other parts are just odd, and every class is changed in a different way, with a different system. 4e changed every class, but they at least have a consistency to them that means you don't need to learn a different mechanic for every class. A number of the changes just felt arbitrary, and some felt like they were trying to fix the same problem that 4e fixes, but they chose a less elegant solution just to have chosen a different solution than the 4e team. Also, there is a non-trivial power drift, so I think existing material would have to be altered in difficulty to line up, at least as much as it would for 4e. Paizo's own materials will be published with their system as a baseline, but older stuff will still have to be altered. And despite each class having at-will, encounter, daily, and utility powers, and that most non-utility powers are variants of 'make an attack roll, do damage and maybe a status effect', the combinations of them and who has them result in each class having a different feel in play. I have nothing against the Paizo people, but having read both systems I'm going to move to 4e, rather than Pathfinder. EDIT: Regicide, it's not so much that 4e took those things from Star Wars Saga Edition, as that the SWSE was written by many of the same developers that were working on 4e, and they used SWSE as a testbed for their ideas. They come right out and say that in the Races & Classes book. [/QUOTE]
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Very first thoughts after reading 4e PHB
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