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Very first thoughts after reading 4e PHB
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<blockquote data-quote="Mister Doug" data-source="post: 4318358" data-attributes="member: 66623"><p>To be honest, I'm a bit confused by those who love Pathfinder. I find the "fixes" in the first couple of beta releases to be less elegant than alternatives like the magic system in Arcana Unearthed; I thought that the system included bumps in powers and bonuses that seem to inflate existing problems in having (imho) excessive bonuses in 3.x that make it hard to create balanced scenarios unless all characters expressly avoid optimization or expressly embrace it.</p><p></p><p>Mostly, I see a game that if released as 4e seem as if gamers would have been in an uproar about because they had only a few years ago paid for a minor change in system and now would be asked to do the same again for a system that was just essentially a houseruled 4e.</p><p></p><p>My current view of Pathfinder is that it reads like a little too much like tacking on house rules to awesome-up existing 3.x, and very much like a game I would not play if I were happy with 3.x, but also a game I would not play if I were unhappy with 3.x. </p><p></p><p>Of course, this comes from someone who is likely to walk away from both editions for any games I run right now because I think all versions of D&D involve some baggage that make it hard to fit into the schedule and way I can game right now. I need something fast and easy to run and easy to get players into or out of games as their schedules fit, and D&D for several reasons endemic to the system (level system, I'm looking at you) makes it hard to run games without keeping a steady group of players on a steady schedule of games. This really excludes most of my buddies, so I don't see running D&D of any flavor any time in the near future. So I don't know how much my opinion matters.</p></blockquote><p></p>
[QUOTE="Mister Doug, post: 4318358, member: 66623"] To be honest, I'm a bit confused by those who love Pathfinder. I find the "fixes" in the first couple of beta releases to be less elegant than alternatives like the magic system in Arcana Unearthed; I thought that the system included bumps in powers and bonuses that seem to inflate existing problems in having (imho) excessive bonuses in 3.x that make it hard to create balanced scenarios unless all characters expressly avoid optimization or expressly embrace it. Mostly, I see a game that if released as 4e seem as if gamers would have been in an uproar about because they had only a few years ago paid for a minor change in system and now would be asked to do the same again for a system that was just essentially a houseruled 4e. My current view of Pathfinder is that it reads like a little too much like tacking on house rules to awesome-up existing 3.x, and very much like a game I would not play if I were happy with 3.x, but also a game I would not play if I were unhappy with 3.x. Of course, this comes from someone who is likely to walk away from both editions for any games I run right now because I think all versions of D&D involve some baggage that make it hard to fit into the schedule and way I can game right now. I need something fast and easy to run and easy to get players into or out of games as their schedules fit, and D&D for several reasons endemic to the system (level system, I'm looking at you) makes it hard to run games without keeping a steady group of players on a steady schedule of games. This really excludes most of my buddies, so I don't see running D&D of any flavor any time in the near future. So I don't know how much my opinion matters. [/QUOTE]
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Very first thoughts after reading 4e PHB
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