Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Very first thoughts after reading 4e PHB
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Donovan Morningfire" data-source="post: 4318907" data-attributes="member: 39532"><p>I'll admit that prior to actually sitting down and playing 4e, I was skeptical.</p><p></p><p>Unlike VanRichten and his ilk, I was actually willing to give the game a fair shake. After all, any mouth-breather with a couple active brain cells can look at a book and say they don't like it becuase it's different from what they're used to. An pre-schooler can make the same exact statement about Lord of the Rings based on the exact same critera and be just as accurate.</p><p></p><p>As for Pathfinder... to each their own, but I agree with the others above that it does very little to fix the core problems of 3rd edition, namely that once you get past 10th level the math starts breaking down, you absolutely <em>need</em> magic items just to <em>reasonably function/<em> if you're a non-caster, and the casters (batman-wizards and CoDzillas especially) horrendously overshadow the non-casters.</em></em></p><p><em><em></em></em></p><p><em><em>4e looks to have fixed many of those. Not saying it's problem-free becuase there is no such thing as a 100% RPG, but gone are the days of linear warriors and quadratic wizards, and magic items are no longer required just to do your party job.</em></em></p><p><em><em></em></em></p><p><em><em>Not to mention having actually had the termerity to <em>play</em> 4e compared to more than a few anti-4e grognards, the classes play very differently from one another. Based on the 1st session of what will hopefully be an ongoing campaign, rogues still do the sneaky stuff and are looking for flanking/sneak attack opps, Fighters are holding the frontline dishing out consistant damage, Warlocks are happily blasting from behind the frontline, Warlords are helping to hold that frontline while driving the party onwards to victory, and Wizards are weeding out the chaff so the frontline can focus on the bigger threats. And we're doing our things in different ways. The only 'similarity' is that we all have 'powers' that are at-wills, once per battle, or once per day.</em></em></p><p><em><em></em></em></p><p><em><em>Like I postedin in a different thread, 3e is akin to NBA basketball where it's all about the individual superstars where 4e is more like college basketball where it's a team effort.</em></em></p></blockquote><p></p>
[QUOTE="Donovan Morningfire, post: 4318907, member: 39532"] I'll admit that prior to actually sitting down and playing 4e, I was skeptical. Unlike VanRichten and his ilk, I was actually willing to give the game a fair shake. After all, any mouth-breather with a couple active brain cells can look at a book and say they don't like it becuase it's different from what they're used to. An pre-schooler can make the same exact statement about Lord of the Rings based on the exact same critera and be just as accurate. As for Pathfinder... to each their own, but I agree with the others above that it does very little to fix the core problems of 3rd edition, namely that once you get past 10th level the math starts breaking down, you absolutely [i]need[/i] magic items just to [i]reasonably function/[i] if you're a non-caster, and the casters (batman-wizards and CoDzillas especially) horrendously overshadow the non-casters. 4e looks to have fixed many of those. Not saying it's problem-free becuase there is no such thing as a 100% RPG, but gone are the days of linear warriors and quadratic wizards, and magic items are no longer required just to do your party job. Not to mention having actually had the termerity to [i]play[/i] 4e compared to more than a few anti-4e grognards, the classes play very differently from one another. Based on the 1st session of what will hopefully be an ongoing campaign, rogues still do the sneaky stuff and are looking for flanking/sneak attack opps, Fighters are holding the frontline dishing out consistant damage, Warlocks are happily blasting from behind the frontline, Warlords are helping to hold that frontline while driving the party onwards to victory, and Wizards are weeding out the chaff so the frontline can focus on the bigger threats. And we're doing our things in different ways. The only 'similarity' is that we all have 'powers' that are at-wills, once per battle, or once per day. Like I postedin in a different thread, 3e is akin to NBA basketball where it's all about the individual superstars where 4e is more like college basketball where it's a team effort.[/i][/i] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Very first thoughts after reading 4e PHB
Top