Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Very first thoughts after reading 4e PHB
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gothmog" data-source="post: 4326472" data-attributes="member: 317"><p>I can see how you think that from a read-through, but in play, its not like magic-item abilities. Several characters in our group of 4th level PCs have magic items, and the magic items do more "fantastical" types of things that PC abilities don't replicate. The class powers put all the characters on more even footing and make playing a non-caster viable and fun now.</p><p></p><p></p><p></p><p>Magic items are still important to PCs, but not VITAL like they were in 3.5. In the game I'm running, I'm giving out about half the magic items listed in the core books, and having no troubles so far. Time and levels will tell if this makes a difference, but I can distinctly remember in 3.5 that if a 4th-5th level party didn't have items and buffs, they were already at a disadvantage to their opponents. A character really should be much more than a collection of his gear, and the character should fear death more than loss of his items. In 3.5, if you lost your items, you were better off just starting another character.</p><p></p><p></p><p></p><p>They don't have to- there is a LOT of variance in character powers, feats, and multiclassing. Heck, you can even play two characters of the same class completely differently without multiclassing at all. For example, the game I'm a player in I have a human paladin, and the other paladin is a dragonborn. My paladin worships the Raven Queen, and the Dragonborn worships Ioun. My paladin is more focused on weakening/smiting the undead and his enemies, and is heavily armored. The dragonborn is more lightly armored, and acts more in defense, with some knowledge skills. They play and mechanically work COMPLETELY differently.</p><p></p><p></p><p></p><p>Actually, I find his analogy of 3.x NBA players and 4e college basketball 100% accurate- its been my experience as well (and for a lot of other people I know). 3.x PCs are a lot more versatile, and tend to be more lone wolves because of their much higher power level and low reliance on others. And in playing 3.x with probably over 100 people, I've yet to see any group use tactics as well as the 4e groups I've played with so far. Any weaknesses a 3.x character has can be multiclassed away, or a feat taken to remove the weakness, or a magic item bought to cover their butt. 4e characters are individually tough, but they all still have weaknesses, and must act together as a team or face death.</p><p></p><p>Another way to see it was that 3e tried to make it so every character had his moment in the spotlight. Problem with that is that once some people get their moment in the spotlight, they don't want to give it up. So we saw a preponderance of multiclassing, buffs, magic item escalation, etc as party members tried to outdo each other. I've seen guys who were incredible roleplayers in 1e/2e and other systems get caught up in this (basically, glory hogs wanting the spotlight all for themselves) and become munchkin powergamer twinks. Heck, you almost had to if one person started it, or else you looked like a chump. From my experience so far, 4e is more about allowing the party as a collective to shine and have the spotlight- no single member is so powerful that they can overshadow or dominate the party, but they are all keys players. That is MUCH better game design, and one of the big strengths of 4e.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 4326472, member: 317"] I can see how you think that from a read-through, but in play, its not like magic-item abilities. Several characters in our group of 4th level PCs have magic items, and the magic items do more "fantastical" types of things that PC abilities don't replicate. The class powers put all the characters on more even footing and make playing a non-caster viable and fun now. Magic items are still important to PCs, but not VITAL like they were in 3.5. In the game I'm running, I'm giving out about half the magic items listed in the core books, and having no troubles so far. Time and levels will tell if this makes a difference, but I can distinctly remember in 3.5 that if a 4th-5th level party didn't have items and buffs, they were already at a disadvantage to their opponents. A character really should be much more than a collection of his gear, and the character should fear death more than loss of his items. In 3.5, if you lost your items, you were better off just starting another character. They don't have to- there is a LOT of variance in character powers, feats, and multiclassing. Heck, you can even play two characters of the same class completely differently without multiclassing at all. For example, the game I'm a player in I have a human paladin, and the other paladin is a dragonborn. My paladin worships the Raven Queen, and the Dragonborn worships Ioun. My paladin is more focused on weakening/smiting the undead and his enemies, and is heavily armored. The dragonborn is more lightly armored, and acts more in defense, with some knowledge skills. They play and mechanically work COMPLETELY differently. Actually, I find his analogy of 3.x NBA players and 4e college basketball 100% accurate- its been my experience as well (and for a lot of other people I know). 3.x PCs are a lot more versatile, and tend to be more lone wolves because of their much higher power level and low reliance on others. And in playing 3.x with probably over 100 people, I've yet to see any group use tactics as well as the 4e groups I've played with so far. Any weaknesses a 3.x character has can be multiclassed away, or a feat taken to remove the weakness, or a magic item bought to cover their butt. 4e characters are individually tough, but they all still have weaknesses, and must act together as a team or face death. Another way to see it was that 3e tried to make it so every character had his moment in the spotlight. Problem with that is that once some people get their moment in the spotlight, they don't want to give it up. So we saw a preponderance of multiclassing, buffs, magic item escalation, etc as party members tried to outdo each other. I've seen guys who were incredible roleplayers in 1e/2e and other systems get caught up in this (basically, glory hogs wanting the spotlight all for themselves) and become munchkin powergamer twinks. Heck, you almost had to if one person started it, or else you looked like a chump. From my experience so far, 4e is more about allowing the party as a collective to shine and have the spotlight- no single member is so powerful that they can overshadow or dominate the party, but they are all keys players. That is MUCH better game design, and one of the big strengths of 4e. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Very first thoughts after reading 4e PHB
Top