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[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
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<blockquote data-quote="Arytiss" data-source="post: 5804460" data-attributes="member: 47811"><p>Most of the players I know seem to favour the Combat as Sport approach, taking the encounters as they come without spending the time to research them beforehand.</p><p></p><p>Combat as War seems to come in to play when the party feel they have been wounded/humiliated by the enemy in question and thus feel it's time for payback. (e.g. A recent game of mine had the party burning down the Thieves' Guild in response to the murder of an ally).</p><p></p><p>I think that CaW requires a much freer playstyle than CaS, which is perhaps wy 4th ed. didn't manage it quite so well. For many people 4th ed.'s focus on powers and abilities meant moving away from being able to do something that wasn't already written down. 3.x had the same problem, though it was to a much lesser extent.</p><p></p><p>With this in mind, WotC's approach of "More power to the GM" seems to be among the better ways to amalgamate the two playstyles. That way the GM is in a better position to adjudicate the occasionally arbitrary and random actions that the players will pull in the CaW style while allowing the rules to cover the majority of the CaS battles.</p></blockquote><p></p>
[QUOTE="Arytiss, post: 5804460, member: 47811"] Most of the players I know seem to favour the Combat as Sport approach, taking the encounters as they come without spending the time to research them beforehand. Combat as War seems to come in to play when the party feel they have been wounded/humiliated by the enemy in question and thus feel it's time for payback. (e.g. A recent game of mine had the party burning down the Thieves' Guild in response to the murder of an ally). I think that CaW requires a much freer playstyle than CaS, which is perhaps wy 4th ed. didn't manage it quite so well. For many people 4th ed.'s focus on powers and abilities meant moving away from being able to do something that wasn't already written down. 3.x had the same problem, though it was to a much lesser extent. With this in mind, WotC's approach of "More power to the GM" seems to be among the better ways to amalgamate the two playstyles. That way the GM is in a better position to adjudicate the occasionally arbitrary and random actions that the players will pull in the CaW style while allowing the rules to cover the majority of the CaS battles. [/QUOTE]
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