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[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
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<blockquote data-quote="Thulcondar" data-source="post: 5807846" data-attributes="member: 43770"><p>The hard-and-fast rule is, if you're not being fair as the DM, you're players leave your game. </p><p></p><p>I don't need a rule to tell me "if your players have X levels, you should only throw Y monster hit dice at them, and when you do, make sure you have Z magic items". Sometimes my players face things that are out of their league, and the smart play is to run away. Sometimes, they face things that are out of their league, and they use their wits to bring the baddies down a notch into their league. </p><p></p><p>As long as I am being fair within the internal logic of the campaign setting and the rules, it's not unfair to set a challenge beyond the "by the book" capabilities of the player characters. They have the opportunity to bolster their own odds by going beyond the book. My duty as DM is to adjudicate fairly the impact of those wild and crazy schemes. </p><p></p><p>And I can tell you they find that more satisfying than knowing that their victory was not due to their own smart thinking, but to some pre-calculated formula that dictated the odds that they would survive any given encounter. </p><p></p><p>Joe</p><p><a href="http://greyhawkgrognard.blogspot.com" target="_blank">Greyhawk Grognard</a></p></blockquote><p></p>
[QUOTE="Thulcondar, post: 5807846, member: 43770"] The hard-and-fast rule is, if you're not being fair as the DM, you're players leave your game. I don't need a rule to tell me "if your players have X levels, you should only throw Y monster hit dice at them, and when you do, make sure you have Z magic items". Sometimes my players face things that are out of their league, and the smart play is to run away. Sometimes, they face things that are out of their league, and they use their wits to bring the baddies down a notch into their league. As long as I am being fair within the internal logic of the campaign setting and the rules, it's not unfair to set a challenge beyond the "by the book" capabilities of the player characters. They have the opportunity to bolster their own odds by going beyond the book. My duty as DM is to adjudicate fairly the impact of those wild and crazy schemes. And I can tell you they find that more satisfying than knowing that their victory was not due to their own smart thinking, but to some pre-calculated formula that dictated the odds that they would survive any given encounter. Joe [url=http://greyhawkgrognard.blogspot.com]Greyhawk Grognard[/url] [/QUOTE]
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[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
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