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[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
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<blockquote data-quote="Daztur" data-source="post: 5807885" data-attributes="member: 55680"><p>OK, let's try to hit these points:</p><p></p><p>1. Why to play Combat as War instead of Combat as Sport. OK have you ever played the Total War games? Master of Orion? Master of Magic (words cannot express my love for that game)? In those games you can play on campaign mode and move around your armies TBS-style (like Civilization) and then when the armies meet you play out the battle. Because the two sides of the battle are determined by the events of the campaign mode, they are often wildly unbalanced. In Total War games you can nix the campaign mode and just play out the battles and make sure that each one is precisely balanced, but many people (including me) much prefer to play the campaign mode, unbalanced battles and all. What I'm talking about is the exact same thing, just applied to D&D (and it's a lot more fun in D&D, for all of the reasons that D&D of any edition is more fun than computer games).</p><p></p><p>2. On game balance. How exactly do you define "balance" in D&D? In Pathfinder (based on 3.5ed) Create Water is a 0-level cleric spell. In Adventurer Conqueror King (based on B/X) Create Water is a 4-level cleric spell. Which one is unbalanced? Why? "Balance" doesn't mean anything unless it's balanced against something, it's like saying that my 3-year old is balanced when he sits on a see-saw, it doesn't mean anything unless you say what's on the other side, give me some context man <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>3. On System Mastery: the "Ivory Tower Game Design" one you're mentioning is the second dumbest article I've ever read written by a WotC dev. I agree that encouraging System Mastery like that is silly, but I find it incredible that you say that 4ed doesn't reward system mastery at all. Really? Am I reading you correctly? Are you saying that having all 4ed content memorized doesn't give you any advantage at all over a newbie? As far as rewarding other sorts of behavior, I think that any game system inevitably rewards some sorts of behavior over others, no matter how neutral it tries to be. This can be good or bad depending on if the rewarded behavior is any fun or not.</p></blockquote><p></p>
[QUOTE="Daztur, post: 5807885, member: 55680"] OK, let's try to hit these points: 1. Why to play Combat as War instead of Combat as Sport. OK have you ever played the Total War games? Master of Orion? Master of Magic (words cannot express my love for that game)? In those games you can play on campaign mode and move around your armies TBS-style (like Civilization) and then when the armies meet you play out the battle. Because the two sides of the battle are determined by the events of the campaign mode, they are often wildly unbalanced. In Total War games you can nix the campaign mode and just play out the battles and make sure that each one is precisely balanced, but many people (including me) much prefer to play the campaign mode, unbalanced battles and all. What I'm talking about is the exact same thing, just applied to D&D (and it's a lot more fun in D&D, for all of the reasons that D&D of any edition is more fun than computer games). 2. On game balance. How exactly do you define "balance" in D&D? In Pathfinder (based on 3.5ed) Create Water is a 0-level cleric spell. In Adventurer Conqueror King (based on B/X) Create Water is a 4-level cleric spell. Which one is unbalanced? Why? "Balance" doesn't mean anything unless it's balanced against something, it's like saying that my 3-year old is balanced when he sits on a see-saw, it doesn't mean anything unless you say what's on the other side, give me some context man :) 3. On System Mastery: the "Ivory Tower Game Design" one you're mentioning is the second dumbest article I've ever read written by a WotC dev. I agree that encouraging System Mastery like that is silly, but I find it incredible that you say that 4ed doesn't reward system mastery at all. Really? Am I reading you correctly? Are you saying that having all 4ed content memorized doesn't give you any advantage at all over a newbie? As far as rewarding other sorts of behavior, I think that any game system inevitably rewards some sorts of behavior over others, no matter how neutral it tries to be. This can be good or bad depending on if the rewarded behavior is any fun or not. [/QUOTE]
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[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
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