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[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
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<blockquote data-quote="Majoru Oakheart" data-source="post: 5814515" data-attributes="member: 5143"><p>Savage Wombat says what I was going to say, but to add to that slightly:</p><p></p><p>Sure, it's the goal of the PCs to take out their enemies any way they can...I'm thinking of it more from the DM's point of view. Using clever ideas shouldn't immediately allow you to win against any enemy no matter how powerful they are. Not because you want to be fair to the enemies but you want to be "fair" to the other players and the DM.</p><p></p><p>I can't tell you the number of times as the DM I've been disappointed by what I thought was going to be an epic, drag out, tough fight against nearly impossible odds that would have the players talking for years about how they nearly died facing an enemy that was extremely powerful and difficult to defeat but finally persevered by using every ability they had to defeat it. Only to have one player come up with a "clever" plan that worked around the entire combat rules to defeat the enemy in one round without using any of the abilities on his character sheet.</p><p></p><p>To the player who thought of it, it was awesome. To some of the other players, they were disappointed that they didn't get to have a battle like they wanted. I was disappointed because the players spent the next couple of years not talking about how awesome the battle was, but how they outsmarted ME and how the super powerful BBEG turned out to be such a wuss even though I built him up as being so powerful.</p><p></p><p>It's also a matter of fairness in the character creation system, as Savage Wombat describes. If it costs resources(a spell slot, feats, skill points) to do something then other people shouldn't be able to do it for free simply because they had a "clever" idea.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 5814515, member: 5143"] Savage Wombat says what I was going to say, but to add to that slightly: Sure, it's the goal of the PCs to take out their enemies any way they can...I'm thinking of it more from the DM's point of view. Using clever ideas shouldn't immediately allow you to win against any enemy no matter how powerful they are. Not because you want to be fair to the enemies but you want to be "fair" to the other players and the DM. I can't tell you the number of times as the DM I've been disappointed by what I thought was going to be an epic, drag out, tough fight against nearly impossible odds that would have the players talking for years about how they nearly died facing an enemy that was extremely powerful and difficult to defeat but finally persevered by using every ability they had to defeat it. Only to have one player come up with a "clever" plan that worked around the entire combat rules to defeat the enemy in one round without using any of the abilities on his character sheet. To the player who thought of it, it was awesome. To some of the other players, they were disappointed that they didn't get to have a battle like they wanted. I was disappointed because the players spent the next couple of years not talking about how awesome the battle was, but how they outsmarted ME and how the super powerful BBEG turned out to be such a wuss even though I built him up as being so powerful. It's also a matter of fairness in the character creation system, as Savage Wombat describes. If it costs resources(a spell slot, feats, skill points) to do something then other people shouldn't be able to do it for free simply because they had a "clever" idea. [/QUOTE]
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