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General Tabletop Discussion
*Pathfinder & Starfinder
[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
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<blockquote data-quote="S'mon" data-source="post: 5814560" data-attributes="member: 463"><p>(1) In a CAS game like 4e you can have <strong>potentially overwhelming</strong> encounter groups that need to be avoided and/or attrited. I agree that works fine. In my Southlands game the PCs have been/are facing orc and human/undead armies numbering several hundred, the PCs use strategy & avoidance to be able to engage the enemy on reasonable terms, leading to a CAS-encounter at the point of contact.</p><p></p><p>(2) But what you can't do effectively in 4e IME is the <strong>trivial or trivialised </strong>encounter. I remember GMing Forge of Fury 4e conversion for you, there's a trivial encounter with a lone ooze, I remember you being unhappy because it was not a significant threat in 4e, but still took quite a long time to kill - you suggested it should have been a minion. I think maybe treating it as a trap could have worked, but I'm unsure about the mechanics. Anyway, trivial encounters are the bread and butter of CAW, and in a CAS system they just don't work.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5814560, member: 463"] (1) In a CAS game like 4e you can have [B]potentially overwhelming[/B] encounter groups that need to be avoided and/or attrited. I agree that works fine. In my Southlands game the PCs have been/are facing orc and human/undead armies numbering several hundred, the PCs use strategy & avoidance to be able to engage the enemy on reasonable terms, leading to a CAS-encounter at the point of contact. (2) But what you can't do effectively in 4e IME is the [B]trivial or trivialised [/B]encounter. I remember GMing Forge of Fury 4e conversion for you, there's a trivial encounter with a lone ooze, I remember you being unhappy because it was not a significant threat in 4e, but still took quite a long time to kill - you suggested it should have been a minion. I think maybe treating it as a trap could have worked, but I'm unsure about the mechanics. Anyway, trivial encounters are the bread and butter of CAW, and in a CAS system they just don't work. [/QUOTE]
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[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
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