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*Pathfinder & Starfinder
[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
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<blockquote data-quote="Hassassin" data-source="post: 5814715" data-attributes="member: 6675228"><p>They'll only get mercilessly hounded if they do nothing about it - and my players are usually very quick to react. It's not like the enemy would just take it either.</p><p></p><p>Kidnapping relatives etc. has come into play (mostly when the party aren't exactly shining paragons of Good). If the players want their characters to find out about these things, I'll invent them.</p><p></p><p></p><p></p><p>Any such model of categorizing people is much more black and white than the reality. Yet the fact is that we're on the 20th page and there have been some very strong comments in support of either CAS or CAW. I think it has some truth to it, maybe even more than some other models like GSN.</p></blockquote><p></p>
[QUOTE="Hassassin, post: 5814715, member: 6675228"] They'll only get mercilessly hounded if they do nothing about it - and my players are usually very quick to react. It's not like the enemy would just take it either. Kidnapping relatives etc. has come into play (mostly when the party aren't exactly shining paragons of Good). If the players want their characters to find out about these things, I'll invent them. Any such model of categorizing people is much more black and white than the reality. Yet the fact is that we're on the 20th page and there have been some very strong comments in support of either CAS or CAW. I think it has some truth to it, maybe even more than some other models like GSN. [/QUOTE]
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[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
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