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[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
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<blockquote data-quote="StarFyre" data-source="post: 5814730" data-attributes="member: 26055"><p>I use creatures as they probably would be if they were real.</p><p></p><p>For example: orcs, goblins, unless specifically trained (and scared to do so) by a very good leader, probably won't have teh best tactics, while regiments of Dark Sun Gladiators would be freakin awesome as a fighting force in terms of their 1 on 1 skills and their bravery.</p><p></p><p>In 1 of my current campaigns, players engaged a massive red dragon... in the fight, I had the dragon grab one of the chars that was beating on his leg and bash him into the ground several times and then side to side into the walls. (the way a kid would beat around a rag doll) Then throw him at one of the wizards who was flying around the giant cavern (hitting him, and both of them tumbling to the ground). While most players were almost in shock from teh whole thing (yet thought it was awesome), a pro-4e styled player (just saying; not to be derogatory) said that's not in the dragon's stat block (he's also a DM). I said that any creature that smart, that big, and that strong can easily do stuff like that. It 'makes sense' for an intelligent creature of that much power. </p><p></p><p>Demons, in the same way, will go absolutely ape$^% on you to kill you as they are ...basically Pshychotic Evil as my friends say. Not necessarily the best plans, but due to winning wars by attrition (we use the 2e style of demons, devils, etc even though we play 3.5e/pathfinder), while devils will be more organized and try actual tactics. </p><p></p><p>Drow, expect assassins, crossbowmen firing at the group, etc.</p><p></p><p>The end result is; not doing the same thing every time, but whenever they face the same type of enemies; they can expect certain logical behaviour. Big stuff will toss you guys around (watch the "Prepare to Die" trailer for Dark Souls), smaller/smart guys will sneak and try to hit you when you sleep, etc, brute force enemies will attack en masse unless led by a good leader, etc.</p><p></p><p>Seems to make combat more fun as you never know how a battle will turn out. I find that more fun as well as the DM and players seem to like it.</p><p></p><p>Not as boring as a typical combat...</p><p></p><p>Sanjay</p></blockquote><p></p>
[QUOTE="StarFyre, post: 5814730, member: 26055"] I use creatures as they probably would be if they were real. For example: orcs, goblins, unless specifically trained (and scared to do so) by a very good leader, probably won't have teh best tactics, while regiments of Dark Sun Gladiators would be freakin awesome as a fighting force in terms of their 1 on 1 skills and their bravery. In 1 of my current campaigns, players engaged a massive red dragon... in the fight, I had the dragon grab one of the chars that was beating on his leg and bash him into the ground several times and then side to side into the walls. (the way a kid would beat around a rag doll) Then throw him at one of the wizards who was flying around the giant cavern (hitting him, and both of them tumbling to the ground). While most players were almost in shock from teh whole thing (yet thought it was awesome), a pro-4e styled player (just saying; not to be derogatory) said that's not in the dragon's stat block (he's also a DM). I said that any creature that smart, that big, and that strong can easily do stuff like that. It 'makes sense' for an intelligent creature of that much power. Demons, in the same way, will go absolutely ape$^% on you to kill you as they are ...basically Pshychotic Evil as my friends say. Not necessarily the best plans, but due to winning wars by attrition (we use the 2e style of demons, devils, etc even though we play 3.5e/pathfinder), while devils will be more organized and try actual tactics. Drow, expect assassins, crossbowmen firing at the group, etc. The end result is; not doing the same thing every time, but whenever they face the same type of enemies; they can expect certain logical behaviour. Big stuff will toss you guys around (watch the "Prepare to Die" trailer for Dark Souls), smaller/smart guys will sneak and try to hit you when you sleep, etc, brute force enemies will attack en masse unless led by a good leader, etc. Seems to make combat more fun as you never know how a battle will turn out. I find that more fun as well as the DM and players seem to like it. Not as boring as a typical combat... Sanjay [/QUOTE]
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[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
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