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*Pathfinder & Starfinder
[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
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<blockquote data-quote="Majoru Oakheart" data-source="post: 5815274" data-attributes="member: 5143"><p>Well, there was a slightly different situation, but yes. I ran a 3e adventure out of Dragon Magazine once where there is a nearly immortal 20th level Archmage who is excavating a dungeon. He is far enough away from all the other combat encounters and so obsessed with his excavating that he wouldn't go to investigate anything that happened anyways. He spent his entire day reading stuff written on the rocks in this cave and went to his temporary bedroom a room a way to sleep.</p><p></p><p>The PCs, as it happens killed the encounter right before him the day before hand, teleported out then rested for the night and teleported back. They had no idea they were planning on facing the leader of all the forces they had fought the next day. They teleported in, walked down the hallway and ran into the archmage. Then proceeded to kill him in one round.</p><p></p><p>I believe they didn't need any dirty tricks at all, however. He might have been able to get away, but he didn't have time to cast most of his defenses, which he didn't regularly put up(including flight) since he was 10 levels below the ground in a dungeon very few people even knew existed protected by a huge number of minions. But he was so obsessed he hadn't noticed that over the last 2 weeks(the PCs fought 2-3 encounters, teleported out, rested and came back the next day), they were all killed off. Even if he did, his list of spells in the adventure didn't leave him with much of a defense.</p><p></p><p>But my point is, should there exist a way to bypass all of someone's abilities so easily. SHOULD a Wizard who is standing on the ground near a high level party be as good as dead? Or should, by the nature of being 20th level have defenses and abilities to protect himself from instant death regardless of the situation? Shouldn't level be a judge of how difficult it is to defeat someone? And that tactics should give you bonuses to make a battle easier, but not reverse the situation to make it downright simple?</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 5815274, member: 5143"] Well, there was a slightly different situation, but yes. I ran a 3e adventure out of Dragon Magazine once where there is a nearly immortal 20th level Archmage who is excavating a dungeon. He is far enough away from all the other combat encounters and so obsessed with his excavating that he wouldn't go to investigate anything that happened anyways. He spent his entire day reading stuff written on the rocks in this cave and went to his temporary bedroom a room a way to sleep. The PCs, as it happens killed the encounter right before him the day before hand, teleported out then rested for the night and teleported back. They had no idea they were planning on facing the leader of all the forces they had fought the next day. They teleported in, walked down the hallway and ran into the archmage. Then proceeded to kill him in one round. I believe they didn't need any dirty tricks at all, however. He might have been able to get away, but he didn't have time to cast most of his defenses, which he didn't regularly put up(including flight) since he was 10 levels below the ground in a dungeon very few people even knew existed protected by a huge number of minions. But he was so obsessed he hadn't noticed that over the last 2 weeks(the PCs fought 2-3 encounters, teleported out, rested and came back the next day), they were all killed off. Even if he did, his list of spells in the adventure didn't leave him with much of a defense. But my point is, should there exist a way to bypass all of someone's abilities so easily. SHOULD a Wizard who is standing on the ground near a high level party be as good as dead? Or should, by the nature of being 20th level have defenses and abilities to protect himself from instant death regardless of the situation? Shouldn't level be a judge of how difficult it is to defeat someone? And that tactics should give you bonuses to make a battle easier, but not reverse the situation to make it downright simple? [/QUOTE]
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[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
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