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[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
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<blockquote data-quote="haakon1" data-source="post: 5815703" data-attributes="member: 25619"><p>Seems like the objections to CaW assume play at what I consider high level. In this case, it would be at least a 12th level MU/Wizard casting his two most powerful spells. I've only played at that high a level twice in 30 years of gaming, and it never came up -- probably because we expected a lot more than one encounter per day.</p><p></p><p>If I was running a (again to me) high level party like that, and they used "go nova Mud-to-Rock and Rock-to-Mud and go bye-bye to the Rope Trick" move, they'd be in trouble against an intelligent enemy like say Drow. After all, their Bag of Holding or Portable Hole can't do in the Rope Trick without exploding (destroying the item and causing other problems I'd look up in the AD&D DMG, regardless of what edition we were playing). So they'd need to leave it outside and perhaps use Invisiblity to hide it. Which would be an obvious tactic for the Drow to search for -- scan the area with Detect Magic, use trackers to see where the party went and search for any signs of their passing or stuff left behind.</p><p></p><p>And once the PC's are finally caught (eventually, after I need to roll for it on perhaps several attempts, but inevitably if they keep repeating this unwary tactic), who knows, R-M & M-R might even work for the fight against the Drow who lying in wait when they come out of the Rope Trick in the morning, if the Drow weren't aware of early fights. But if any Drow survive or get off a Sending, the Drow will be aware of this tactic, at least for the 2nd Rope Trick morning fight.</p><p></p><p>So if seems like this sort of "spamming" would not work long term.</p><p></p><p>To me, I prefer to let actions have consequences and sort themselves out.</p><p></p><p>What's the CaS way of settling this issue? Just say, "That's lame, don't do that?" That might for me too, if it ever became an issue -- I'm just saying I've never seen "spamming" of tactics, but I assume I'd just keep DMing like I usually do, which I think would resolve the issue.</p><p></p><p>Another factor might be that I don't:</p><p>-- play at an FLGS</p><p>-- play at conventions </p><p>-- play weekly (at least not since college)</p><p></p><p>So my players are less expert than folks who play through 50*6 hours of gaming a year (they get more like 20 hours/year these days), and they are less bored with the game? And since we're friends in real life rather than just gaming buddies, they are less interested in char op/oneupsmanship and more willing to role play and team-play, than perhaps would be the case with strangers playing with strangers?</p><p></p><p>I'm not trying to criticize anyone, just trying to figure out why you guys have the "spamming" problem but I've never seen it . . . our mileage seems to vary quite drastically.</p></blockquote><p></p>
[QUOTE="haakon1, post: 5815703, member: 25619"] Seems like the objections to CaW assume play at what I consider high level. In this case, it would be at least a 12th level MU/Wizard casting his two most powerful spells. I've only played at that high a level twice in 30 years of gaming, and it never came up -- probably because we expected a lot more than one encounter per day. If I was running a (again to me) high level party like that, and they used "go nova Mud-to-Rock and Rock-to-Mud and go bye-bye to the Rope Trick" move, they'd be in trouble against an intelligent enemy like say Drow. After all, their Bag of Holding or Portable Hole can't do in the Rope Trick without exploding (destroying the item and causing other problems I'd look up in the AD&D DMG, regardless of what edition we were playing). So they'd need to leave it outside and perhaps use Invisiblity to hide it. Which would be an obvious tactic for the Drow to search for -- scan the area with Detect Magic, use trackers to see where the party went and search for any signs of their passing or stuff left behind. And once the PC's are finally caught (eventually, after I need to roll for it on perhaps several attempts, but inevitably if they keep repeating this unwary tactic), who knows, R-M & M-R might even work for the fight against the Drow who lying in wait when they come out of the Rope Trick in the morning, if the Drow weren't aware of early fights. But if any Drow survive or get off a Sending, the Drow will be aware of this tactic, at least for the 2nd Rope Trick morning fight. So if seems like this sort of "spamming" would not work long term. To me, I prefer to let actions have consequences and sort themselves out. What's the CaS way of settling this issue? Just say, "That's lame, don't do that?" That might for me too, if it ever became an issue -- I'm just saying I've never seen "spamming" of tactics, but I assume I'd just keep DMing like I usually do, which I think would resolve the issue. Another factor might be that I don't: -- play at an FLGS -- play at conventions -- play weekly (at least not since college) So my players are less expert than folks who play through 50*6 hours of gaming a year (they get more like 20 hours/year these days), and they are less bored with the game? And since we're friends in real life rather than just gaming buddies, they are less interested in char op/oneupsmanship and more willing to role play and team-play, than perhaps would be the case with strangers playing with strangers? I'm not trying to criticize anyone, just trying to figure out why you guys have the "spamming" problem but I've never seen it . . . our mileage seems to vary quite drastically. [/QUOTE]
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