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*Pathfinder & Starfinder
[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
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<blockquote data-quote="Grandpa" data-source="post: 5816761" data-attributes="member: 560"><p>Enjoyable thread.</p><p></p><p>When someone mentioned that D&D is often players' first introduction to the hobby, I wondered whether a CAS or CAW system would be a better introductory point.</p><p></p><p>CAS games like 4E seem to curb the negative and positive effects of DMs. I like 4E because it dulls my fear of doing a bad job while I gain skill and confidence as a DM. As someone that tries to bring new players into the hobby, my DM fear is powerful, haunted by profoundly negative experiences playing CAW games with awful DMs. But my desire to share comes from the profoundly positive experiences I've had playing CAW games with fantastic DMs.</p><p></p><p>4E is my a comfortable compromise, allowing me to stumble and make mistakes while my players have a relatively good time. An extreme example of this dynamic takes place in a 4E game I play in, with an old school DM that appears to hate the system and not enjoy himself while his players still enjoy themselves and repeatedly ask for more. I just wish 4E mechanics encouraged players to test the adjudication of their DMs more and more as it garnered positive results, creating a mechanical path to build and capitalize on growing DM muscle.</p><p></p><p>I suspect that players passionate enough to visit RPG message boards and conventions probably had / have amazing dungeon masters that made a CAW game with high risk and reward sing, but I wonder whether good DMs or bad DMs are a more common introduction to the hobby and how an introductory CAW or CAS game play into that experience. I also wonder how realistic of a goal it is to support both.</p></blockquote><p></p>
[QUOTE="Grandpa, post: 5816761, member: 560"] Enjoyable thread. When someone mentioned that D&D is often players' first introduction to the hobby, I wondered whether a CAS or CAW system would be a better introductory point. CAS games like 4E seem to curb the negative and positive effects of DMs. I like 4E because it dulls my fear of doing a bad job while I gain skill and confidence as a DM. As someone that tries to bring new players into the hobby, my DM fear is powerful, haunted by profoundly negative experiences playing CAW games with awful DMs. But my desire to share comes from the profoundly positive experiences I've had playing CAW games with fantastic DMs. 4E is my a comfortable compromise, allowing me to stumble and make mistakes while my players have a relatively good time. An extreme example of this dynamic takes place in a 4E game I play in, with an old school DM that appears to hate the system and not enjoy himself while his players still enjoy themselves and repeatedly ask for more. I just wish 4E mechanics encouraged players to test the adjudication of their DMs more and more as it garnered positive results, creating a mechanical path to build and capitalize on growing DM muscle. I suspect that players passionate enough to visit RPG message boards and conventions probably had / have amazing dungeon masters that made a CAW game with high risk and reward sing, but I wonder whether good DMs or bad DMs are a more common introduction to the hobby and how an introductory CAW or CAS game play into that experience. I also wonder how realistic of a goal it is to support both. [/QUOTE]
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Community
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[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
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