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[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5826432" data-attributes="member: 82106"><p>There just isn't a clear dividing line. I suppose it is possible for a DM to exclude every conceivable way to thwart an enemy that doesn't involve using a power to hit him, but it is rather unlikely. In order to take away (or maybe more BY taking away) every other possible option you would really just about 'turn it into a board game'. There is thus really in an RPG no such thing as pure 'CaS' play. There is just more or less tactical sets of solutions vs more or less prepared ones, and even the most die-hard 'CaW' table is going to find the party out of other options and left duking it out with a foe at times, that doesn't turn said scenario into 'CaS'. Add on top of that what I pointed out earlier in the thread, that even the most die-hard DM has to put some bounds on at least what the NPCs can do, and I think you rapidly find that there are really just games that slant in one direction or the other. 4e generally puts the slant in the direction of "you're going to have to duke it out with someone at some point", but you certainly have a LOT of room to play in there.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5826432, member: 82106"] There just isn't a clear dividing line. I suppose it is possible for a DM to exclude every conceivable way to thwart an enemy that doesn't involve using a power to hit him, but it is rather unlikely. In order to take away (or maybe more BY taking away) every other possible option you would really just about 'turn it into a board game'. There is thus really in an RPG no such thing as pure 'CaS' play. There is just more or less tactical sets of solutions vs more or less prepared ones, and even the most die-hard 'CaW' table is going to find the party out of other options and left duking it out with a foe at times, that doesn't turn said scenario into 'CaS'. Add on top of that what I pointed out earlier in the thread, that even the most die-hard DM has to put some bounds on at least what the NPCs can do, and I think you rapidly find that there are really just games that slant in one direction or the other. 4e generally puts the slant in the direction of "you're going to have to duke it out with someone at some point", but you certainly have a LOT of room to play in there. [/QUOTE]
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[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
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