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[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
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<blockquote data-quote="Majoru Oakheart" data-source="post: 5829645" data-attributes="member: 5143"><p>And I agree perfectly. It doesn't always work however. I'm running a Neverwinter Campaign Setting campaign right now with no set direction as to where it'll go. It's just got all of the plots and NPCs in the Neverwinter book as background and setting. I asked all the PCs to take themes from the Neverwinter book in order to give their PCs a hook to want to investigate and defeat at least one of the villain groups in the city and I figured I'd sit back and see what happens.</p><p></p><p>After a session of letting them sit there and doing basically nothing, I decided to go back to my old ways and simply write up an adventure for each session, drop a plot hook in front of them and run what I plan rather than what they plan.</p><p></p><p>Which is, relating back to the original post why CaW never works for me, as it often relies on the PCs coming up with a plan and executing it. My PCs wait for an NPC to come up with a plan and execute that one.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 5829645, member: 5143"] And I agree perfectly. It doesn't always work however. I'm running a Neverwinter Campaign Setting campaign right now with no set direction as to where it'll go. It's just got all of the plots and NPCs in the Neverwinter book as background and setting. I asked all the PCs to take themes from the Neverwinter book in order to give their PCs a hook to want to investigate and defeat at least one of the villain groups in the city and I figured I'd sit back and see what happens. After a session of letting them sit there and doing basically nothing, I decided to go back to my old ways and simply write up an adventure for each session, drop a plot hook in front of them and run what I plan rather than what they plan. Which is, relating back to the original post why CaW never works for me, as it often relies on the PCs coming up with a plan and executing it. My PCs wait for an NPC to come up with a plan and execute that one. [/QUOTE]
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[Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
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