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[Very Long Indeed] Reconciling Combat as War and Combat as Sports in 5ed
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<blockquote data-quote="JamesonCourage" data-source="post: 5817859" data-attributes="member: 6668292"><p>To save [MENTION=42582]pemerton[/MENTION] some time, I thought I'd mention that fights have other stakes, and that careful scene framing from the GM can set this up even with mechanically balanced encounters. I think pemerton would probably mention his party moving in cautiously against some bad guys who were performing a ritual, and that one of the two captives that they were trying to rescue getting sacrificed. This led to the party acting more recklessly and proactively, saving the other captive.</p><p></p><p>This is but one example of a "meaningful fight" with a balanced encounter. The PCs have something at stake other than their lives, and how they deal with the encounter (and how it plays out) will determine exactly what influence the fight had on the character(s).</p><p></p><p>So, while pemerton probably disagrees with your statement somewhat more fundamentally than I do, I do think he has a point (if I'm not misrepresenting his opinion). There are other things that can definitely be at stake than whether the party members live or die, and those stakes often affect the game more dramatically than any one PC death (but not TPK).</p><p></p><p>Anyways, just thought I'd throw that in there, and save pemerton a paragraph or two (or have him add four or five, if I've accidentally misrepresented his views!). As always, play what you like <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5817859, member: 6668292"] To save [MENTION=42582]pemerton[/MENTION] some time, I thought I'd mention that fights have other stakes, and that careful scene framing from the GM can set this up even with mechanically balanced encounters. I think pemerton would probably mention his party moving in cautiously against some bad guys who were performing a ritual, and that one of the two captives that they were trying to rescue getting sacrificed. This led to the party acting more recklessly and proactively, saving the other captive. This is but one example of a "meaningful fight" with a balanced encounter. The PCs have something at stake other than their lives, and how they deal with the encounter (and how it plays out) will determine exactly what influence the fight had on the character(s). So, while pemerton probably disagrees with your statement somewhat more fundamentally than I do, I do think he has a point (if I'm not misrepresenting his opinion). There are other things that can definitely be at stake than whether the party members live or die, and those stakes often affect the game more dramatically than any one PC death (but not TPK). Anyways, just thought I'd throw that in there, and save pemerton a paragraph or two (or have him add four or five, if I've accidentally misrepresented his views!). As always, play what you like :) [/QUOTE]
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[Very Long Indeed] Reconciling Combat as War and Combat as Sports in 5ed
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