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[Very Long Indeed] Reconciling Combat as War and Combat as Sports in 5ed
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<blockquote data-quote="Crazy Jerome" data-source="post: 5820639" data-attributes="member: 54877"><p>Ideally, feedback mechanism should feel somewhat natural--or as natural as you can get. They are a bit artificial in most cases. So a certain amount of metagaming is unavoidable. However, the best way to avoid the bulk of that feeling happens also be useful and important to make them work as intended--put effort versus reward on a curve, that gets steep pretty darn quick on either end. </p><p> </p><p>The earlier proposals for some kind of healing that is more effective at rest than in the wild, more effect when camped than fighting, <strong>could</strong> be that kind of mechanic. But we tend to either get too strict or too loose with it. Too strict is "under no circumstances short of major clerical magic will you regain a healing surge anywhere but at a safe base." That's an artificial limit that is only needed if camping in the wild is overly attractive. Thus, it points to a place where we get too loose--allowing the wild use of the surge to do too much--partly to compensate for being so strict on getting those surges back. </p><p> </p><p>Feedback mechanism with such artificial "cannot do that", "must do this" boundaries seldom work well, because they don't let the players find their naturally preferred mix.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5820639, member: 54877"] Ideally, feedback mechanism should feel somewhat natural--or as natural as you can get. They are a bit artificial in most cases. So a certain amount of metagaming is unavoidable. However, the best way to avoid the bulk of that feeling happens also be useful and important to make them work as intended--put effort versus reward on a curve, that gets steep pretty darn quick on either end. The earlier proposals for some kind of healing that is more effective at rest than in the wild, more effect when camped than fighting, [B]could[/B] be that kind of mechanic. But we tend to either get too strict or too loose with it. Too strict is "under no circumstances short of major clerical magic will you regain a healing surge anywhere but at a safe base." That's an artificial limit that is only needed if camping in the wild is overly attractive. Thus, it points to a place where we get too loose--allowing the wild use of the surge to do too much--partly to compensate for being so strict on getting those surges back. Feedback mechanism with such artificial "cannot do that", "must do this" boundaries seldom work well, because they don't let the players find their naturally preferred mix. [/QUOTE]
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[Very Long Indeed] Reconciling Combat as War and Combat as Sports in 5ed
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