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[Very Long Indeed] Reconciling Combat as War and Combat as Sports in 5ed
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<blockquote data-quote="Fanaelialae" data-source="post: 5822063" data-attributes="member: 53980"><p>To answer your question regarding the elimination of daily resources, yes, that would include hp/healing surges <em>as daily resources</em>.</p><p></p><p>You could still have them under the "no incentive for a 15 MWD" model, but they would have to be encounter resources. HP would be restored after a short rest. If surges existed, they would limit the number of times you can receive healing during an encounter, and also be restored to full after a rest.</p><p></p><p>Again, I recognize that this model has its own shortcomings; I was illustrating that it is one approach to solving the 15 MWD problem. Moreover, I was pointing out that attrition is a major cause, if not the main cause, behind the 15 MWD.</p><p></p><p>The more impact attrition has upon the system, the more you will have to contend with the 15 MWD.</p><p></p><p></p><p></p><p></p><p>Not everyone wants to model that kind of dramatic structure.</p><p></p><p>Also it still strikes me as a negative feedback mechanism. Essentially a mechanic that models antagonistic DMing. "You overcame this challenge so I'm just going to keep making the challenges harder until you lose." I don't want a winning streak influencing my encounters, from either side of the screen. Let a hard encounter be hard. Not ultra hard if the PCs have been on a winning streak or easy if they lost recently.</p><p></p><p>On top of that, it's exceedingly meta-gamey. I still believe that it's a mechanic that can be easily gamed. Not every encounter will be as valuable, from a subjective standpoint, to the PCs so they can "throw" a less valuable encounter to gain an advantage in a more valuable encounter. Let's assume that, on their way to rescue the princess from the dragon, the PCs are accosted by my aforementioned bandits. The PCs surrender their gold to the bandits, knowing full well that now their encounter with the dragon will be easy as a result. The king's favor is priceless, after all.</p><p></p><p>I can only speak for myself, but I still don't like it.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5822063, member: 53980"] To answer your question regarding the elimination of daily resources, yes, that would include hp/healing surges [i]as daily resources[/i]. You could still have them under the "no incentive for a 15 MWD" model, but they would have to be encounter resources. HP would be restored after a short rest. If surges existed, they would limit the number of times you can receive healing during an encounter, and also be restored to full after a rest. Again, I recognize that this model has its own shortcomings; I was illustrating that it is one approach to solving the 15 MWD problem. Moreover, I was pointing out that attrition is a major cause, if not the main cause, behind the 15 MWD. The more impact attrition has upon the system, the more you will have to contend with the 15 MWD. Not everyone wants to model that kind of dramatic structure. Also it still strikes me as a negative feedback mechanism. Essentially a mechanic that models antagonistic DMing. "You overcame this challenge so I'm just going to keep making the challenges harder until you lose." I don't want a winning streak influencing my encounters, from either side of the screen. Let a hard encounter be hard. Not ultra hard if the PCs have been on a winning streak or easy if they lost recently. On top of that, it's exceedingly meta-gamey. I still believe that it's a mechanic that can be easily gamed. Not every encounter will be as valuable, from a subjective standpoint, to the PCs so they can "throw" a less valuable encounter to gain an advantage in a more valuable encounter. Let's assume that, on their way to rescue the princess from the dragon, the PCs are accosted by my aforementioned bandits. The PCs surrender their gold to the bandits, knowing full well that now their encounter with the dragon will be easy as a result. The king's favor is priceless, after all. I can only speak for myself, but I still don't like it. [/QUOTE]
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[Very Long Indeed] Reconciling Combat as War and Combat as Sports in 5ed
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