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[Very Long Indeed] Reconciling Combat as War and Combat as Sports in 5ed
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<blockquote data-quote="BryonD" data-source="post: 5823017" data-attributes="member: 957"><p>That is an objectively false statement.</p><p></p><p>The system you described provides a rather narrow range of potential numeric outcomes.</p><p></p><p>The group of players may assign on of that descriptions of the best high action combat and narrative that they have ever experienced. But the system is not what is providing that.</p><p></p><p>Someone else can come along and say that they roleplay with a deck of cards and resolve everything by a simple system oh high draw. And they could say that they get an EVEN BETTER high action and narrative experience. </p><p></p><p>But the thing is, narrative description and mechanical resolution of cause and effect are two separate pieces that can be connected but can also be completely unconnected. In the system you described they are NEARLY completely unrelated. Which may be a hell of a lot more fun to you than a system based on modeling. </p><p></p><p>But in the end the only mechanics significance is which of the four slots a given action is resolved under. Every possible action is mechanically nothing more than that. There is ZERO high action there. It is just a slightly more complicated high draw resolution system with a side order of rock paper scissors. And it remains completely understandable and even praiseworthy that some people may find that keeping a system out of the way frees them up to just focus on their own story telling and thus creates a great result.</p><p></p><p>But don't assign credit where it isn't due.</p><p></p><p>If I was going to play that way, I'd go ahead and dispense with the system altogether. Everyone simply describes their character and describes actions and the GM resolves based on the descriptions. To me that would be vastly better than going 97% of the way to that but keeping four slots.</p><p></p><p>But I prefer for attacking with a rapier to be objectively reproducibly distinct from attacking with an axe in a range of ways more sophisticated than simply a STR slot check vs a DEX clost check. </p><p></p><p>But that is just my preference.</p><p>The rich model is a HUGE part of the fun.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5823017, member: 957"] That is an objectively false statement. The system you described provides a rather narrow range of potential numeric outcomes. The group of players may assign on of that descriptions of the best high action combat and narrative that they have ever experienced. But the system is not what is providing that. Someone else can come along and say that they roleplay with a deck of cards and resolve everything by a simple system oh high draw. And they could say that they get an EVEN BETTER high action and narrative experience. But the thing is, narrative description and mechanical resolution of cause and effect are two separate pieces that can be connected but can also be completely unconnected. In the system you described they are NEARLY completely unrelated. Which may be a hell of a lot more fun to you than a system based on modeling. But in the end the only mechanics significance is which of the four slots a given action is resolved under. Every possible action is mechanically nothing more than that. There is ZERO high action there. It is just a slightly more complicated high draw resolution system with a side order of rock paper scissors. And it remains completely understandable and even praiseworthy that some people may find that keeping a system out of the way frees them up to just focus on their own story telling and thus creates a great result. But don't assign credit where it isn't due. If I was going to play that way, I'd go ahead and dispense with the system altogether. Everyone simply describes their character and describes actions and the GM resolves based on the descriptions. To me that would be vastly better than going 97% of the way to that but keeping four slots. But I prefer for attacking with a rapier to be objectively reproducibly distinct from attacking with an axe in a range of ways more sophisticated than simply a STR slot check vs a DEX clost check. But that is just my preference. The rich model is a HUGE part of the fun. [/QUOTE]
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