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Very Unique Houserules?
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<blockquote data-quote="billd91" data-source="post: 9053841" data-attributes="member: 3400"><p>I don't use any of these but one 1e AD&D game used some house rules I've never really seen anywhere else.</p><p></p><p>1) Stats were rolled via 4d6 drop lowest, but if you rolled 4 of a kind, you kept all 4 dice. That led to one character with a strength of 20 - so he crafted the idea that he was an adolescent stone giant thanks to that inspiring him.</p><p></p><p>2) The DM used critical hits - roll natural 20 or 5 higher than what you needed to hit and it was a crit. He then had people roll on the Rolemaster crit tables. Each point of AC below 10 caused by armor (not magical bonuses) reduced the roll on the crit table by 5%. Those tables were harsh and, boy, you sure learned to wear the heaviest armor you could justify.</p><p></p><p>3) The DM was a disembodied NPC who started at 1st level and could be awarded XPs by the players. Any player who wanted to could "attack the DM" and, if they killed him, that was the end of the current campaign. Other players could choose to step in and intercede and deflect the blow. And higher levels would net the DM more hit points. But, honestly, I'm not really sure what good this rule ever did except give the players a veto of the campaign after it started. It was certainly quirky - and kind of fitting with 1e sensibilities.</p></blockquote><p></p>
[QUOTE="billd91, post: 9053841, member: 3400"] I don't use any of these but one 1e AD&D game used some house rules I've never really seen anywhere else. 1) Stats were rolled via 4d6 drop lowest, but if you rolled 4 of a kind, you kept all 4 dice. That led to one character with a strength of 20 - so he crafted the idea that he was an adolescent stone giant thanks to that inspiring him. 2) The DM used critical hits - roll natural 20 or 5 higher than what you needed to hit and it was a crit. He then had people roll on the Rolemaster crit tables. Each point of AC below 10 caused by armor (not magical bonuses) reduced the roll on the crit table by 5%. Those tables were harsh and, boy, you sure learned to wear the heaviest armor you could justify. 3) The DM was a disembodied NPC who started at 1st level and could be awarded XPs by the players. Any player who wanted to could "attack the DM" and, if they killed him, that was the end of the current campaign. Other players could choose to step in and intercede and deflect the blow. And higher levels would net the DM more hit points. But, honestly, I'm not really sure what good this rule ever did except give the players a veto of the campaign after it started. It was certainly quirky - and kind of fitting with 1e sensibilities. [/QUOTE]
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