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Very Unique Houserules?
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<blockquote data-quote="TwoSix" data-source="post: 9053947" data-attributes="member: 205"><p>Everyone has a d8 for Hit Die as a baseline. They can take a feat to bump up to d10 and then d12 if they want to.</p><p></p><p>Magic depends on the source of the magic. The main magic focused character made a soul contract with a fire imp, and spent some upgrades to make their connection stronger. So now she can cast firebolt, using Con as her attack stat and doing Con mod additional damage to it. She also has 2 2nd level slots that recharge on a short rest, like warlock pact magic, that can be used to cast either <em>burning hands</em> or <em>Aganazzer's scorcher</em>; if she deepens that connection further, she'll get a 3rd level fire spell and those 2nd level spell slots would bump to 3rd. Basically, characters can't bump up magic past the level an equivalent level full caster would be capable of, unless they find something weird and special in-game.</p><p></p><p>Additionally, a lot of the characters also have access to a randomly gained 3rd level spell they acquired by getting stoned on an ancient elven herbal drug, but that only recharges once per day. Its progression isn't tied to any other magic they have since the source is different, they can only make it stronger by investigating the ability in game and spending a feat to strengthen it.</p><p></p><p>Probably the closest equivalent would be gaining spell-like abilities back in 3e; the magic they gain doesn't stack unless they're deepening and strengthening the source of the magic.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 9053947, member: 205"] Everyone has a d8 for Hit Die as a baseline. They can take a feat to bump up to d10 and then d12 if they want to. Magic depends on the source of the magic. The main magic focused character made a soul contract with a fire imp, and spent some upgrades to make their connection stronger. So now she can cast firebolt, using Con as her attack stat and doing Con mod additional damage to it. She also has 2 2nd level slots that recharge on a short rest, like warlock pact magic, that can be used to cast either [i]burning hands[/i] or [i]Aganazzer's scorcher[/i]; if she deepens that connection further, she'll get a 3rd level fire spell and those 2nd level spell slots would bump to 3rd. Basically, characters can't bump up magic past the level an equivalent level full caster would be capable of, unless they find something weird and special in-game. Additionally, a lot of the characters also have access to a randomly gained 3rd level spell they acquired by getting stoned on an ancient elven herbal drug, but that only recharges once per day. Its progression isn't tied to any other magic they have since the source is different, they can only make it stronger by investigating the ability in game and spending a feat to strengthen it. Probably the closest equivalent would be gaining spell-like abilities back in 3e; the magic they gain doesn't stack unless they're deepening and strengthening the source of the magic. [/QUOTE]
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