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[Very very vile] The Blood Masks - Help me redesign them
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<blockquote data-quote="rkanodia" data-source="post: 1134440" data-attributes="member: 11681"><p>I wrote up an idea, but then I compared it to your example (a 10d6 breath weapon every three rounds!) and found it rather lacking. Let's try this again:</p><p></p><p>Path of Two Masks:</p><p></p><p><strong>Hear No Evil</strong>: Once you close off your mouth, you may create <em>silence</em>, centered on yourself, at will, as a spell-like ability. </p><p>You are permanently muted, and thus may not speak or cast spells with a verbal component.</p><p></p><p><strong>See No Evil</strong>: Once you remove and cover your eyes, you may inflict <em>blindness</em> as a touch or melee attack once per round, except that its duration is one minute per Blood Mask level rather than permanent.</p><p>You are permanently blinded, and suffer all the normal penalties for blindness; however, you gain blindsight to 60'.</p><p></p><p>So this setup would be for an assassin-type character. Sneak into the chambers of your target, throw down <em>silence</em> just before you attack (so that it will take longer to get help), then flee, pausing to blind pursuers. If the odds look good, you can just finish them right there, since they won't be able to call for help as long as you are standing nearby.</p></blockquote><p></p>
[QUOTE="rkanodia, post: 1134440, member: 11681"] I wrote up an idea, but then I compared it to your example (a 10d6 breath weapon every three rounds!) and found it rather lacking. Let's try this again: Path of Two Masks: [b]Hear No Evil[/b]: Once you close off your mouth, you may create [i]silence[/i], centered on yourself, at will, as a spell-like ability. You are permanently muted, and thus may not speak or cast spells with a verbal component. [b]See No Evil[/b]: Once you remove and cover your eyes, you may inflict [i]blindness[/i] as a touch or melee attack once per round, except that its duration is one minute per Blood Mask level rather than permanent. You are permanently blinded, and suffer all the normal penalties for blindness; however, you gain blindsight to 60'. So this setup would be for an assassin-type character. Sneak into the chambers of your target, throw down [i]silence[/i] just before you attack (so that it will take longer to get help), then flee, pausing to blind pursuers. If the odds look good, you can just finish them right there, since they won't be able to call for help as long as you are standing nearby. [/QUOTE]
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[Very very vile] The Blood Masks - Help me redesign them
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