Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
VE's Shackled City Campaign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="drothgery" data-source="post: 3802055" data-attributes="member: 360"><p>Okay, here's my first attempt at a warblade...</p><p></p><p>[sblock=Ariel]<strong><u><span style="font-size: 15px">Ariel Tanara</span></u></strong></p><p>Human Warblade 1</p><p>LG Medium humanoid (human)</p><p>Deity: Heironious</p><p><strong>Init</strong> +2 <strong>Senses</strong> Listen +1, Spot +1</p><p><strong>Languages</strong> Common, Dwarven, Draconic, Elf</p><p>[d][/d]</p><p><strong>AC</strong> 18 (+2 Dex, +4 armor, +2 White Raven Defense*), touch 12, flat-footed 14</p><p>* When in White Raven Stance and wielding White Raven weapon (greatsword is a White Raven weapon)</p><p><strong>hp</strong> 13 (1 HD)</p><p><strong>Fort</strong> +3, <strong>Ref</strong> +3 (+2 when flat-footed) <strong>Will</strong> +3 (+5 vs fear; all Will saves reduced to +1 when not in Boltering Voice stance)</p><p>[d][/d]</p><p><strong>Speed</strong> 30 ft. (6 squares) </p><p><strong>Melee</strong> greatsword +6 (2d6+6/19-20/x2)</p><p><strong>Melee</strong> dagger +5 (1d4+4/19-20/x2)</p><p><strong>Ranged</strong> thrown dagger +3 (1d4+4/19-20/x2)</p><p><strong>Base Atk</strong> +1; <strong>Grp</strong> +4</p><p>[d][/d]</p><p><strong>Abilities</strong> Str 18, Dex 15, Con 12, Int 16, Wis 13, Cha 14</p><p><strong>Feats</strong> White Raven Defense, Weapon Focus (greatsword)</p><p><strong>Skills</strong> Balance +4 [4 ranks, -2 ACP], Concentration +5 [4 ranks], Diplomacy +6 [4 ranks], Intimidate +6 [4 ranks], Knowledge (local) +7 [4 ranks], Knowledge (history) +7 [4 ranks], Martial Lore +7 [4 ranks], Tumble +4 [4 ranks, -2 ACP]</p><p><strong>Stances</strong> Bolstering Voice</p><p><strong>Manuevers</strong> Lead the Attack, Steel Wind, Stone Bones</p><p><strong>Possessions</strong> </p><p>greatsword, chain shirt, dagger, clothes, traveling gear</p><p>[d][/d][/sblock]</p><p></p><p>[sblock=Background]</p><p>The eighth child, and fourth daughter, of Lord Tanara of Sasserine, Ariel had brothers ahead of her to learn to govern the district and lead the family armsmen. And she had sisters ahead of her to perpetuate the grand dance of alliances that helped keep Sasserine together. Which left her raised in a tradition of service, and far more free than most to choose the form that service took. </p><p></p><p>She often played at swords -- and won -- with her brothers, but had not truly thought she could have a career in arms of her own. And she wanted to be a hero, both because there was evil out there that needed to be faced, and because if she did not make something of herself, no one would ever remember the name of the eighth child of a rather major Sasserine nobleman. </p><p></p><p>But when Dame Winter Iren of the White Raven Knights had come to her father's court when she was fourteen, and Ariel learned of what Dame Iren had done and befriended the knight, Ariel knew what she wanted to be.</p><p></p><p>She left Sasserine when Dame Iren did, as her apprentice in the arts of the Whtie Raven. And it was quickly apperent to her teacher that Ariel was a warrior born; strong, quick of arm and of study, and a natural with the two-handed blade favored of her discipline. The last five years have flown by, and now Ariel is very nearly a full-fledged martial adept, ready to prove herself a hero.</p><p>[/sblock]</p><p></p><p>[sblock=description]</p><p>Age: 19</p><p>Height: 5' 10"</p><p>Weight: 135 lbs</p><p>Hair: Black</p><p>Eyes: Blue</p><p>Skin: Fair</p><p></p><p>Tall, fair, slender, raven-haired, and blue-eyed, Ariel can cut a striking figure. Not a classic beauty -- she was too tall and athletic for that -- but striking nonetheless. Grace, power, and elegance were there for anyone to see.</p><p></p><p>She wears a cloak over a chain shirt and leggings in the field, with her greatsword strapped to her back. The only signs of her high birth are the high quality of the few belongings she carries with her, and the signet ring she wears.</p><p>[/sblock]</p><p></p><p>[sblock=Abilities]</p><p><strong>feats</strong> Humans recieve one bonus feat.</p><p><strong>skills</strong> Humans recieve 4 bonus skill points at first level, and one bonus skill point at each level afterwards.</p><p></p><p><strong>Battle Clarity (ex)</strong> As long as you are not flat-footed, you gan an insight bonus equal to your Int bonus (max warblade level) on Ref saves</p><p><strong>weapon aptitude (ex)</strong> Treat fighter level as fighter level + (warblade level - 2 if warblade level >2) for purposes of qualifying for fighter feats; adjust weapon-specific feats with 1 hour training/feat.</p><p>[/sblock]</p><p></p><p>[sblock=Equipment]<strong><u>Equipment and Encumbrance</u></strong></p><p>50gp greatsword 8 lb</p><p>100gp chain shirt 25 lb</p><p>2gp dagger 1 lb</p><p>5gp signet ring</p><p>free explorer's outfit 8 lb</p><p>2 gp backpack 2 lb.</p><p>0.1 gp bedroll 5 lb.</p><p>1 gp hempen rope (50 ft.) 10 lb.</p><p>.02 gp whetstone 1 lb</p><p>1 gp waterskin 4 lb</p><p>1 gp flint & steel -</p><p>12 gp lantern, bullseye 3 lb</p><p>.5 gp oil, 5 flasks 5 lb</p><p>2.5 gp rations, 5 days 5 lb</p><p>10 gp tent 20 lb</p><p>.8 gp signal whistle -</p><p></p><p>14 gp 8 cp ; 72 lb</p><p></p><p><strong>Carrying Capacity</strong></p><p>Light load: 100 lb Medium load: 200 lb Heavy load: 300 lb</p><p>[/sblock]</p><p></p><p>[sblock=Default Tactics]</p><p>Ariel will try to use diplomacy or intimidate to avoid combat if practical. </p><p></p><p>If that's not possible, she'll enter melee immedialy upon violence breaking out. She's always in Bolstering Voice stance (as she doesn't know any other stances right now). If hit with a powerful attack, she'll respond by using the Stone Hands manuever. If facing two or more adjacent enemies, she'll use the Steel Wind manuever. And if other party members are side by side with her facing the same opponent, she'll use the Leading the Attack manuever.</p><p></p><p>Her basic philosophy is that she's trying to break the morale of the enemy commander, and is quite willing to try what others might see as reckless to accomplish this.</p><p>[/sblock]</p><p></p><p>[sblock=NPCs]</p><p><strong>Lord Tanara</strong> LG Human aristocrat; Ariel's father, and an important man in Sasserine; although wealthy and powerful, the Tanara line has only held a formal title since Lord Tanara's father's time, and the title is not recognized by many outside of the city; ~60 years old</p><p></p><p><strong>Hantra Tanara</strong> LN Human psion [telepath]. The youngest of Ariel's elder siblings, she's closer to Ariel than most of their other brothers and sisters. ~21 years old</p><p></p><p><strong>Dame Winter Iren</strong> NG Human warblade; Ariel's mentor, a White Raven practitioner, with a bit of a reputation as a local hero</p><p>[/sblock]</p><p></p><p>[sblock=advancement]</p><p>She'll mostly develop her manuevers and stances in the White Raven discipline, with a small amount of branching out into Iron Heart and Stone Dragon</p><p>The plan is to spend her general feats mostly on improving her greatsword technique: </p><p>level 6 -> weapon specialization; level 9->melee weapon mastery [ph2]; level 12->greater weapon focus (greatsword); level 15->Slashing Fury [ph2]; level 18->greater weapon specialization (greatsword)</p><p>Meanwhile, she'll spend her warblade feats as circumstances indicate, though Blade Meditation (White Raven) seems near-certain at level 5.</p><p>[/sblock]</p><p></p><p>[sblock=story]</p><p>Ariel still remembered the first job Dame Iren had taken after acquiring Ariel as her new apprentice. And the months of training the older woman had put her through before she'd even considered taking an offer. How to hold the two-handed blade White Ravens favored, and stand confidently, had been the first lesson. It seemed like Dame Iren had just begun teaching her to block and strike when the offer had come.</p><p></p><p>"Is the gold insufficient for you?" A more cynical member of the town's council had asked, when he learned that Dame Iren had not set out immediately to face down the demon that had terrorized the town.</p><p></p><p>"No amount would be." She said. "You sent for a White Raven Knight. You knew the conditions of gaining the services of one. I can give your town a leader and skilled warrior to follow, but no true White Raven fights alone. You promised that you were willing to fight, not just hire a mercenary to fight your battles for you."</p><p></p><p>"It was the only way you would come." He replied.</p><p></p><p>"And those conditions are there for a reason. Shall I face your terror with none but an unblooded apprentice at my side? Is the word of your council meaningless? I have no love for any creature of darkness, but if I must shame every man and woman in this town until I find half a dozen with some courage, I will."</p><p></p><p>And Ariel had felt a dozen eyes staring straight at her. Even at fourteen, she'd been a hand taller than her mentor -- and Dame Iren was taller than most human women, if not by much -- but she knew how young she must have looked, blade on her back or no.</p><p></p><p>And somehow, a few hours later, she found herself putting five townsfolk through the paces of some of the same exercises she had been studying. Not all of them. Two-handed swordwork was no task to be learned in a day; there were other weapons much easier to become proficient in. And the four men and one woman -- none less than four years her senior -- were not training as White Raven Knights; they had no need to project the same aura of authority that Dame Iren did.</p><p></p><p>And the next day, they had found the creature that had terrorized their village so. Dame Iren had called the charge, and they -- and Ariel -- had followed. And at her direction, the creature had been destroyed. Some of them had been injured seriously, though Ariel had not.</p><p></p><p>"I spoke with Jon." The councilman had said, afterward. "You harmed the monster more than all of those you brought with you combined. Your apprentice was a more effective warrior than our people. What did you need them for?"</p><p></p><p>"Because I will not always be here, and that was hardly the only evil that lurks in this region. I needed to show that you could fight your own battles." She had said.</p><p></p><p>"It doesn't hurt," Dame Iren had said after riding away, "That with five locals as witnesses they could hardly stiff our pay. Or to get you a little bit of practice teaching. Or even that -- unless I missed my guess about that young woman -- that there will be one more song sung by bards about Dame Winter Iren, and this one will feature her young raven-haired apprentice as well."</p><p>[/sblock]</p><p></p><p>Ariel plot hooks</p><p></p><p>s@squ@tch/Delkat Krotan (human cleric) - It's quite possible that Dame Iren has had cause to work with Cauldron's temple of Pelor in the past; Ariel would have been assisting her</p><p></p><p>Creamsteak/Grimmjack (dwarf rogue) - Maybe Grimmjack (or one of his family) has worked with/for Lord Tanara before? Ariel's likely to feel some kinship with the youngest of a big family, out to make a name for her/himself.</p><p></p><p>Shayuri/Thorn (tiefling wizard [conjurer]) - If the school in Cauldron trains psions as well as wizards, perhaps Hantra was a student there. Ariel may well have met her when she was visitng family.</p><p></p><p>ethandrew/Hedowann (gnome wizard [illusionist]) - probably the same as Thorn</p><p></p><p>EvolutionKB/Simon (human factotum) - it looks like Simon could have run into Ariel just about anywhere</p></blockquote><p></p>
[QUOTE="drothgery, post: 3802055, member: 360"] Okay, here's my first attempt at a warblade... [sblock=Ariel][B][u][size=4]Ariel Tanara[/size][/u][/b][u][size=4][/size][/u] Human Warblade 1 LG Medium humanoid (human) Deity: Heironious [b]Init[/b] +2 [b]Senses[/b] Listen +1, Spot +1 [b]Languages[/b] Common, Dwarven, Draconic, Elf [d][/d] [b]AC[/b] 18 (+2 Dex, +4 armor, +2 White Raven Defense*), touch 12, flat-footed 14 * When in White Raven Stance and wielding White Raven weapon (greatsword is a White Raven weapon) [b]hp[/b] 13 (1 HD) [b]Fort[/b] +3, [b]Ref[/b] +3 (+2 when flat-footed) [b]Will[/b] +3 (+5 vs fear; all Will saves reduced to +1 when not in Boltering Voice stance) [d][/d] [b]Speed[/b] 30 ft. (6 squares) [b]Melee[/b] greatsword +6 (2d6+6/19-20/x2) [b]Melee[/b] dagger +5 (1d4+4/19-20/x2) [b]Ranged[/b] thrown dagger +3 (1d4+4/19-20/x2) [b]Base Atk[/b] +1; [b]Grp[/b] +4 [d][/d] [b]Abilities[/b] Str 18, Dex 15, Con 12, Int 16, Wis 13, Cha 14 [b]Feats[/b] White Raven Defense, Weapon Focus (greatsword) [b]Skills[/b] Balance +4 [4 ranks, -2 ACP], Concentration +5 [4 ranks], Diplomacy +6 [4 ranks], Intimidate +6 [4 ranks], Knowledge (local) +7 [4 ranks], Knowledge (history) +7 [4 ranks], Martial Lore +7 [4 ranks], Tumble +4 [4 ranks, -2 ACP] [b]Stances[/b] Bolstering Voice [b]Manuevers[/b] Lead the Attack, Steel Wind, Stone Bones [b]Possessions[/b] greatsword, chain shirt, dagger, clothes, traveling gear [d][/d][/sblock] [sblock=Background] The eighth child, and fourth daughter, of Lord Tanara of Sasserine, Ariel had brothers ahead of her to learn to govern the district and lead the family armsmen. And she had sisters ahead of her to perpetuate the grand dance of alliances that helped keep Sasserine together. Which left her raised in a tradition of service, and far more free than most to choose the form that service took. She often played at swords -- and won -- with her brothers, but had not truly thought she could have a career in arms of her own. And she wanted to be a hero, both because there was evil out there that needed to be faced, and because if she did not make something of herself, no one would ever remember the name of the eighth child of a rather major Sasserine nobleman. But when Dame Winter Iren of the White Raven Knights had come to her father's court when she was fourteen, and Ariel learned of what Dame Iren had done and befriended the knight, Ariel knew what she wanted to be. She left Sasserine when Dame Iren did, as her apprentice in the arts of the Whtie Raven. And it was quickly apperent to her teacher that Ariel was a warrior born; strong, quick of arm and of study, and a natural with the two-handed blade favored of her discipline. The last five years have flown by, and now Ariel is very nearly a full-fledged martial adept, ready to prove herself a hero. [/sblock] [sblock=description] Age: 19 Height: 5' 10" Weight: 135 lbs Hair: Black Eyes: Blue Skin: Fair Tall, fair, slender, raven-haired, and blue-eyed, Ariel can cut a striking figure. Not a classic beauty -- she was too tall and athletic for that -- but striking nonetheless. Grace, power, and elegance were there for anyone to see. She wears a cloak over a chain shirt and leggings in the field, with her greatsword strapped to her back. The only signs of her high birth are the high quality of the few belongings she carries with her, and the signet ring she wears. [/sblock] [sblock=Abilities] [b]feats[/b] Humans recieve one bonus feat. [b]skills[/b] Humans recieve 4 bonus skill points at first level, and one bonus skill point at each level afterwards. [b]Battle Clarity (ex)[/b] As long as you are not flat-footed, you gan an insight bonus equal to your Int bonus (max warblade level) on Ref saves [b]weapon aptitude (ex)[/b] Treat fighter level as fighter level + (warblade level - 2 if warblade level >2) for purposes of qualifying for fighter feats; adjust weapon-specific feats with 1 hour training/feat. [/sblock] [sblock=Equipment][b][u]Equipment and Encumbrance[/u][/b][u][/u] 50gp greatsword 8 lb 100gp chain shirt 25 lb 2gp dagger 1 lb 5gp signet ring free explorer's outfit 8 lb 2 gp backpack 2 lb. 0.1 gp bedroll 5 lb. 1 gp hempen rope (50 ft.) 10 lb. .02 gp whetstone 1 lb 1 gp waterskin 4 lb 1 gp flint & steel - 12 gp lantern, bullseye 3 lb .5 gp oil, 5 flasks 5 lb 2.5 gp rations, 5 days 5 lb 10 gp tent 20 lb .8 gp signal whistle - 14 gp 8 cp ; 72 lb [B]Carrying Capacity[/B] Light load: 100 lb Medium load: 200 lb Heavy load: 300 lb [/sblock] [sblock=Default Tactics] Ariel will try to use diplomacy or intimidate to avoid combat if practical. If that's not possible, she'll enter melee immedialy upon violence breaking out. She's always in Bolstering Voice stance (as she doesn't know any other stances right now). If hit with a powerful attack, she'll respond by using the Stone Hands manuever. If facing two or more adjacent enemies, she'll use the Steel Wind manuever. And if other party members are side by side with her facing the same opponent, she'll use the Leading the Attack manuever. Her basic philosophy is that she's trying to break the morale of the enemy commander, and is quite willing to try what others might see as reckless to accomplish this. [/sblock] [sblock=NPCs] [B]Lord Tanara[/B] LG Human aristocrat; Ariel's father, and an important man in Sasserine; although wealthy and powerful, the Tanara line has only held a formal title since Lord Tanara's father's time, and the title is not recognized by many outside of the city; ~60 years old [B]Hantra Tanara[/B] LN Human psion [telepath]. The youngest of Ariel's elder siblings, she's closer to Ariel than most of their other brothers and sisters. ~21 years old [B]Dame Winter Iren[/B] NG Human warblade; Ariel's mentor, a White Raven practitioner, with a bit of a reputation as a local hero [/sblock] [sblock=advancement] She'll mostly develop her manuevers and stances in the White Raven discipline, with a small amount of branching out into Iron Heart and Stone Dragon The plan is to spend her general feats mostly on improving her greatsword technique: level 6 -> weapon specialization; level 9->melee weapon mastery [ph2]; level 12->greater weapon focus (greatsword); level 15->Slashing Fury [ph2]; level 18->greater weapon specialization (greatsword) Meanwhile, she'll spend her warblade feats as circumstances indicate, though Blade Meditation (White Raven) seems near-certain at level 5. [/sblock] [sblock=story] Ariel still remembered the first job Dame Iren had taken after acquiring Ariel as her new apprentice. And the months of training the older woman had put her through before she'd even considered taking an offer. How to hold the two-handed blade White Ravens favored, and stand confidently, had been the first lesson. It seemed like Dame Iren had just begun teaching her to block and strike when the offer had come. "Is the gold insufficient for you?" A more cynical member of the town's council had asked, when he learned that Dame Iren had not set out immediately to face down the demon that had terrorized the town. "No amount would be." She said. "You sent for a White Raven Knight. You knew the conditions of gaining the services of one. I can give your town a leader and skilled warrior to follow, but no true White Raven fights alone. You promised that you were willing to fight, not just hire a mercenary to fight your battles for you." "It was the only way you would come." He replied. "And those conditions are there for a reason. Shall I face your terror with none but an unblooded apprentice at my side? Is the word of your council meaningless? I have no love for any creature of darkness, but if I must shame every man and woman in this town until I find half a dozen with some courage, I will." And Ariel had felt a dozen eyes staring straight at her. Even at fourteen, she'd been a hand taller than her mentor -- and Dame Iren was taller than most human women, if not by much -- but she knew how young she must have looked, blade on her back or no. And somehow, a few hours later, she found herself putting five townsfolk through the paces of some of the same exercises she had been studying. Not all of them. Two-handed swordwork was no task to be learned in a day; there were other weapons much easier to become proficient in. And the four men and one woman -- none less than four years her senior -- were not training as White Raven Knights; they had no need to project the same aura of authority that Dame Iren did. And the next day, they had found the creature that had terrorized their village so. Dame Iren had called the charge, and they -- and Ariel -- had followed. And at her direction, the creature had been destroyed. Some of them had been injured seriously, though Ariel had not. "I spoke with Jon." The councilman had said, afterward. "You harmed the monster more than all of those you brought with you combined. Your apprentice was a more effective warrior than our people. What did you need them for?" "Because I will not always be here, and that was hardly the only evil that lurks in this region. I needed to show that you could fight your own battles." She had said. "It doesn't hurt," Dame Iren had said after riding away, "That with five locals as witnesses they could hardly stiff our pay. Or to get you a little bit of practice teaching. Or even that -- unless I missed my guess about that young woman -- that there will be one more song sung by bards about Dame Winter Iren, and this one will feature her young raven-haired apprentice as well." [/sblock] Ariel plot hooks s@squ@tch/Delkat Krotan (human cleric) - It's quite possible that Dame Iren has had cause to work with Cauldron's temple of Pelor in the past; Ariel would have been assisting her Creamsteak/Grimmjack (dwarf rogue) - Maybe Grimmjack (or one of his family) has worked with/for Lord Tanara before? Ariel's likely to feel some kinship with the youngest of a big family, out to make a name for her/himself. Shayuri/Thorn (tiefling wizard [conjurer]) - If the school in Cauldron trains psions as well as wizards, perhaps Hantra was a student there. Ariel may well have met her when she was visitng family. ethandrew/Hedowann (gnome wizard [illusionist]) - probably the same as Thorn EvolutionKB/Simon (human factotum) - it looks like Simon could have run into Ariel just about anywhere [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
VE's Shackled City Campaign
Top