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<blockquote data-quote="ethandrew" data-source="post: 3802692" data-attributes="member: 17456"><p>[code]Name: Hedowann the self-stylized "Shadow"</p><p>Race: Gnome</p><p>Class/Level: Illusionist 1</p><p>Gender: Male</p><p>Exp</p><p></p><p>Strength (STR) 10</p><p>Dexterity (DEX) 15</p><p>Constitution (CON) 18</p><p>Intelligence (INT) 18</p><p>Wisdom (WIS) 14</p><p>Charisma (CHA) 13</p><p></p><p>Alignment: Neutral Good</p><p>AC: 13</p><p>Hit Points: 8</p><p>Movement: 20'</p><p></p><p>Init: +2</p><p>Base Attack Bonus: +0</p><p>Melee Attack: +1 Quarterstaff +1 1d4 x2</p><p>Ranged Attack: +3 Dagger +3 1d2 19-20x2</p><p>Fort: +4</p><p>Reflex: +2</p><p>Will: +4</p><p></p><p>Race Abilities</p><p>+2 CON, -2 STR</p><p>Small Size (+1 AC, +1 Hit, +4 Hide)</p><p>20 Land Speed</p><p>Low-Light Vision</p><p>+2 racial bonus on saving throws versus illusions</p><p>+1 DC for all illusion spells cast</p><p>+1 to attack kobolds and goblinoids</p><p>+4 dodge bonus to AC against monsters of the Giant type</p><p>+2 Racial bonus on Listen</p><p>+2 Racial bonus on Craft (Alchemy)</p><p>Spell Like Abilities: 1/day: Speak With Animals (Burrowing mammals only, </p><p>1 minute duration), dancing lights, ghost sound, prestidigitation; </p><p>Caster level 1st, DC 11 + spell level</p><p></p><p>Class Abilities:</p><p>Prohibited Schools: Conjuration, Necromancy</p><p>Scribe Scroll</p><p>Chains of Disbelief: (UA, pg. 63)</p><p></p><p>Skills: 24</p><p>Listen +4 (0 Ranks + 2 Wis + 2 Gnome)</p><p>Spot +2 (0 Ranks + 2 Wis)</p><p>Concentration +8 (4 Ranks + 4 Con)</p><p>Hide +6 (0 Ranks + 2 Dex + 4 Gnome)</p><p>Knowledge: Arcana +8 (4 Ranks + 4 Int)</p><p>Knowledge: History +8 (4 Ranks + 4 Int)</p><p>Knowledge: Nature +8 (4 Ranks + 4 Int)</p><p>Knowledge: Dungeoneering +8 (4 Ranks + 4 Int)</p><p>Spellcraft +8 (4 Ranks + 4 Int)</p><p></p><p>Feats</p><p>Spell Focus (Illusion)</p><p></p><p>Languages - Common, Gnome, Draconic, Dwarven, Terran, Elven, Giant</p><p></p><p>Spellcasting (CL 1, DC 14 + level; Illusions DC 16 + Level)</p><p>Memorized</p><p>0 - Message, Light, Detect Magic</p><p>1 - Color Spray, Enlarge Person, Charm Person</p><p></p><p>Spellbook</p><p>0 - Resistance, Detect Poison, Detect Magic, Read Magic, Daze, </p><p>Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Mage Hand, </p><p>Mending, Message, Open/Close, Arcane Mark, Prestidigitation</p><p>1 - Color Spray, Charm Person, Disguise Self, Ventriloquism, Identify, </p><p>Enlarge Person, Magic Missile</p><p></p><p>Money - 28gp, 7sp, 8cp</p><p></p><p>Weapons - Quarterstaff, 1lb; Dagger x4 8gp, 1lb</p><p></p><p>Armour - None</p><p></p><p>Gear -</p><p>Backpack, 2gp, .5lbs</p><p> - Spellbook, 15gp, 3lbs</p><p> - Bedroll, 1sp, 1.25lbs</p><p> - Blanket, 5sp, .75lbs</p><p> - Waterskin, 1gp, 1lb</p><p> - Chalk, 1cp</p><p> - Candle, 1cp</p><p> - Flint and steel, 1gp</p><p> - Smokestick, 20gp</p><p> - Mirror, 10gp, .5lb</p><p> - Soap, 5sp, 1lb</p><p> - Bullseye Lantern, 12gp</p><p> - Tent, 10gp, 5lbs</p><p> - Trail Rations x8, 4gp, 2lbs</p><p> - City Fee 1sp</p><p></p><p>2 scroll cases, 2gp, 1lb</p><p></p><p>Spell component bag, 5gp, 2lbs</p><p></p><p>Total Weight: 20lbs</p><p></p><p>Light Load: 24.75lbs or less; Medium Load: 24.76-49.5lbs; Heavy Load: 49.51-75[/code]</p><p></p><p>[sblock=Appearance]Gender: Male</p><p>Size: Small</p><p>Age: 49</p><p>Height: 3'5"</p><p>Weight: 45lbs</p><p>Hair: Black</p><p>Eyes: Black</p><p>Skin: Fair</p><p></p><p>Hedowann, like all gnomes, was naturally predisposed to being well-groomed. Though quite young, he has a small mustache growing in nicely, thin upon the lip and just showing the slightest hint of a curl at the ends. His skin is fair, natural for growing up in Cauldron, but it parlays nicely with the dark of his hair, which he keeps shortly spiked around his head.[/sblock]</p><p></p><p>[sblock=Background]Hedowann was one of the many children raised at the Lantern Street Orphanage. That is where the similarity with his peers ended. As a gnome, he developed much more slowly than the other children, who would come and go in a matter of years. Hedowann, however, stayed. For near forty years he watched as human children would grow up in an instant, surprising him as toddlers and then reaching adulthood before he grew an inch. Any playmates he would attract would outgrow him too soon, develop faster, and figure themselves <em>too old</em> to be playing with Hedowann.</p><p></p><p>And so the young gnome found himself without very many friends. Though friendly, and at times attached to one lad or lass, those who grew up with him soon looked upon with pity at the perpetual youth carried on. Despite all this, Hedowann kept his head held high, accepted that he was different, and tried to make the best of his situation. His one constant companion was books. Though the orphanage had a modest collection, it was one Hedowann read to completion. No matter how boring or dull, each tome was read at least one time by the young gnome. He read as a crop of children came and went, the gnome a shadow in their eyes.</p><p></p><p>By the time his 'tricks' manifested, he was getting older and ready to leave the orphanage, despite his diminutive stature. Lantern Street enlisted him at Bluecrater when it was time, as was customary of all orphans, so that they can be integrated into society in some manner. Yet Hedowann showed aptitude in near all things. He was sharp, quick witted and determined, too good for mere trade skills. And so it was that he began his training as a wizard, albeit on a probationary period. Soon the temporary tag was withdrawn as Hedowann shot toward the lead of the class. His aptitudes gravitated toward illusion, natural for a gnome, but unlike most wizards, when someone broke through one of Hedowann's illusions, they still yet proved potent and tangible to all others until they themselves broke through.</p><p></p><p>When the kidnappings appeared, Hedowann had already 'graduated' his training. And, though he was still living at the academy, he had been spending his recent time performing odd jobs, cavorting around the city, waiting for the right opportunity to use and expand his talents. And this one was perfect.[/sblock]</p></blockquote><p></p>
[QUOTE="ethandrew, post: 3802692, member: 17456"] [code]Name: Hedowann the self-stylized "Shadow" Race: Gnome Class/Level: Illusionist 1 Gender: Male Exp Strength (STR) 10 Dexterity (DEX) 15 Constitution (CON) 18 Intelligence (INT) 18 Wisdom (WIS) 14 Charisma (CHA) 13 Alignment: Neutral Good AC: 13 Hit Points: 8 Movement: 20' Init: +2 Base Attack Bonus: +0 Melee Attack: +1 Quarterstaff +1 1d4 x2 Ranged Attack: +3 Dagger +3 1d2 19-20x2 Fort: +4 Reflex: +2 Will: +4 Race Abilities +2 CON, -2 STR Small Size (+1 AC, +1 Hit, +4 Hide) 20 Land Speed Low-Light Vision +2 racial bonus on saving throws versus illusions +1 DC for all illusion spells cast +1 to attack kobolds and goblinoids +4 dodge bonus to AC against monsters of the Giant type +2 Racial bonus on Listen +2 Racial bonus on Craft (Alchemy) Spell Like Abilities: 1/day: Speak With Animals (Burrowing mammals only, 1 minute duration), dancing lights, ghost sound, prestidigitation; Caster level 1st, DC 11 + spell level Class Abilities: Prohibited Schools: Conjuration, Necromancy Scribe Scroll Chains of Disbelief: (UA, pg. 63) Skills: 24 Listen +4 (0 Ranks + 2 Wis + 2 Gnome) Spot +2 (0 Ranks + 2 Wis) Concentration +8 (4 Ranks + 4 Con) Hide +6 (0 Ranks + 2 Dex + 4 Gnome) Knowledge: Arcana +8 (4 Ranks + 4 Int) Knowledge: History +8 (4 Ranks + 4 Int) Knowledge: Nature +8 (4 Ranks + 4 Int) Knowledge: Dungeoneering +8 (4 Ranks + 4 Int) Spellcraft +8 (4 Ranks + 4 Int) Feats Spell Focus (Illusion) Languages - Common, Gnome, Draconic, Dwarven, Terran, Elven, Giant Spellcasting (CL 1, DC 14 + level; Illusions DC 16 + Level) Memorized 0 - Message, Light, Detect Magic 1 - Color Spray, Enlarge Person, Charm Person Spellbook 0 - Resistance, Detect Poison, Detect Magic, Read Magic, Daze, Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation 1 - Color Spray, Charm Person, Disguise Self, Ventriloquism, Identify, Enlarge Person, Magic Missile Money - 28gp, 7sp, 8cp Weapons - Quarterstaff, 1lb; Dagger x4 8gp, 1lb Armour - None Gear - Backpack, 2gp, .5lbs - Spellbook, 15gp, 3lbs - Bedroll, 1sp, 1.25lbs - Blanket, 5sp, .75lbs - Waterskin, 1gp, 1lb - Chalk, 1cp - Candle, 1cp - Flint and steel, 1gp - Smokestick, 20gp - Mirror, 10gp, .5lb - Soap, 5sp, 1lb - Bullseye Lantern, 12gp - Tent, 10gp, 5lbs - Trail Rations x8, 4gp, 2lbs - City Fee 1sp 2 scroll cases, 2gp, 1lb Spell component bag, 5gp, 2lbs Total Weight: 20lbs Light Load: 24.75lbs or less; Medium Load: 24.76-49.5lbs; Heavy Load: 49.51-75[/code] [sblock=Appearance]Gender: Male Size: Small Age: 49 Height: 3'5" Weight: 45lbs Hair: Black Eyes: Black Skin: Fair Hedowann, like all gnomes, was naturally predisposed to being well-groomed. Though quite young, he has a small mustache growing in nicely, thin upon the lip and just showing the slightest hint of a curl at the ends. His skin is fair, natural for growing up in Cauldron, but it parlays nicely with the dark of his hair, which he keeps shortly spiked around his head.[/sblock] [sblock=Background]Hedowann was one of the many children raised at the Lantern Street Orphanage. That is where the similarity with his peers ended. As a gnome, he developed much more slowly than the other children, who would come and go in a matter of years. Hedowann, however, stayed. For near forty years he watched as human children would grow up in an instant, surprising him as toddlers and then reaching adulthood before he grew an inch. Any playmates he would attract would outgrow him too soon, develop faster, and figure themselves [i]too old[/i] to be playing with Hedowann. And so the young gnome found himself without very many friends. Though friendly, and at times attached to one lad or lass, those who grew up with him soon looked upon with pity at the perpetual youth carried on. Despite all this, Hedowann kept his head held high, accepted that he was different, and tried to make the best of his situation. His one constant companion was books. Though the orphanage had a modest collection, it was one Hedowann read to completion. No matter how boring or dull, each tome was read at least one time by the young gnome. He read as a crop of children came and went, the gnome a shadow in their eyes. By the time his 'tricks' manifested, he was getting older and ready to leave the orphanage, despite his diminutive stature. Lantern Street enlisted him at Bluecrater when it was time, as was customary of all orphans, so that they can be integrated into society in some manner. Yet Hedowann showed aptitude in near all things. He was sharp, quick witted and determined, too good for mere trade skills. And so it was that he began his training as a wizard, albeit on a probationary period. Soon the temporary tag was withdrawn as Hedowann shot toward the lead of the class. His aptitudes gravitated toward illusion, natural for a gnome, but unlike most wizards, when someone broke through one of Hedowann's illusions, they still yet proved potent and tangible to all others until they themselves broke through. When the kidnappings appeared, Hedowann had already 'graduated' his training. And, though he was still living at the academy, he had been spending his recent time performing odd jobs, cavorting around the city, waiting for the right opportunity to use and expand his talents. And this one was perfect.[/sblock] [/QUOTE]
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