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VE's Shackled City Campaign
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<blockquote data-quote="James Heard" data-source="post: 3803396" data-attributes="member: 7280"><p><strong><span style="color: OLIVE">Black Colo</span></strong></p><p>Male Aasimar Swift Hunter Druid 1</p><p>[sblock]</p><p>NG Medium Outsider (Native)</p><p><strong>Init</strong> +4; <strong>Senses</strong> Listen +6 Spot +10, Darkvision 60 feet</p><p><strong>Languages</strong> Common, Druidic, Celestial, Sylvan</p><p>---------------------------------------------------------------------------------------</p><p><strong>AC </strong>18, touch 18, flat-footed 10; + 4 dex, +4 wis</p><p><strong>hp</strong> 10 (1 HD)</p><p><strong>Fort</strong> +4, <strong>Ref</strong> +4, <strong>Will</strong> +6</p><p><strong>Resistances</strong> Acid 5, cold 5, electricity 5</p><p>---------------------------------------------------------------------------------------</p><p><strong>Speed</strong> 30 ft.</p><p><strong>Melee</strong> +2 Shortspear 1d6+2 OR +0 sleeve blade 1d4+2</p><p><strong>Ranged</strong> +4 Shortspear 1d6+2 RI 20ft</p><p><strong>Special Actions</strong> <em>Daylight</em> once per day (CL1), Favored Enemy (Evil Outsiders) +2, Avenging Strike (+2 atk/dmg melee atk vs Evil Outsider, 2/day)</p><p><strong>Base Atk</strong> +0; <strong>Grp</strong> +2</p><p><strong>Combat Gear</strong> shortspear, sleeve blade</p><p>---------------------------------------------------------------------------------------</p><p><strong>Abilities</strong> Str 14, Dex 18, Con 15, Int 12, Wis 18, Cha 15</p><p><strong>SQ</strong> Aasimar keen senses, AC Bonus (as Monk), Wild Empathy, Nature Sense, Animal Companion</p><p><strong>Feats </strong> Druid Weapon Proficiencies, Track, Avenging Strike</p><p><strong>Skills</strong> Concentration +6 (4 ranks), Diplomacy +6 (4 ranks), Knowledge (Nature) +10 (4 ranks), Spot +10 (4 ranks), Survival +10 (4 ranks)</p><p><strong>Experience Points:</strong> 0</p><p><strong>Possessions</strong> combat gear plus tricorn hat, oilskin suit w/hidden inside pocket, traveler's outfit, backpack, bedroll, flint & steel, holly & mistletoe, waterskin, belt pouch, & signet ring</p><p><strong>Druid Spells Prepared</strong> (3/2, CL 1[SUP]st[/SUP], +4 ranged touch, +2 melee touch):</p><ul> <li data-xf-list-type="ul">0[SUP]th[/SUP]— (DC 14) <em>Cure Minor Wounds, Dawn, Mending</em></li> <li data-xf-list-type="ul">1[SUP]st[/SUP]— (DC 15) <em>Beast Claws, Lesser Vigor</em></li> </ul><p>---------------------------------------------------------------------------------------</p><p>[/sblock]</p><p><strong>Appearance</strong></p><p></p><p>Colo, as his nickname implies, is unusual looking for one of his heritage. His skin is as black as night, and his eyes as white as stars - the both of them hanging upon an impressively muscled and refined frame often draped in loose cotton clothes as sparse in coloration as the rest of him. His hair is as dark as his skin, and has rarely been cut. Long, elaborately braided hair falls to the backs of his thighs.</p><p></p><p>Colo favors a dark blue tricorn hat and a large matching blue coat to shed Cauldron's constant rains to wear over his looser, drab clothes. In hand or hung from a hook at his side, his dull bladed shortspear is never far from hand.</p><p></p><p><strong>Background</strong></p><p></p><p>Colo's father spoke very little of his mother, only that she was dark of skin and kind in nature, dead soon after Colo was born fighting in the Demonskar. The eldest son, it might have been expected by some that Colo would take up the family business and become a brewer, but Colo was always wild at heart and his half-brothers and sisters much more suited to it. Still, Colo feels he has betrayed his father and the mother who raised him by not accepting the responsibility.</p><p></p><p>Colo tries to spend much of his free time tending to his younger siblings, a duty that grows ever more difficult as his responsibilities grow larger. </p><p></p><p>[sblock=Advancement]</p><p><strong>L1>Swift Hunter Druid 1 [SUP]UA58[/SUP]</strong> HP: 10 SP: 20</p><p>Skill (ranks)</p><p>Concentration (4 ranks), Diplomacy (4 ranks), Knowledge (Nature) (4 ranks), Spot (4 ranks), Survival (4 ranks)</p><p>1[SUP]st[/SUP] Feat: Avenging Strike,Swift Hunter Bonus: Track</p><p>Languages: Common, Druidic, Celestial, Sylvan</p><p>[/sblock]</p><p></p><p>Equipment Worksheet</p><p>[sblock]</p><p>Starting Gold = 80GP</p><p>000.00 traveler's outfit (one free outfit to hide naked adventurers)</p><p>001.00 shortspear 3lb.</p><p>015.00 tricorn hat 1lb.</p><p>010.00 oilskin suit 10lb.</p><p>001.00 (w/ inside pocket (tiny))</p><p>004.00 sleeve blade (as dagger, -2 to hit, DC 15 Search to discover) 1lb.</p><p>000.10 bedroll 5lb.</p><p>001.00 flint & steel</p><p>005.00 signet ring</p><p>001.00 belt pouch .5lb.</p><p>002.00 backpack 2lb.</p><p>000.00 holly & mistletoe</p><p>001.00 waterskin 4lb.</p><p>005.00 spell component pouch 2lb.</p><p>----</p><p>33 GP 9 SP remaining, 28.5lb. light load</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="James Heard, post: 3803396, member: 7280"] [b][COLOR=OLIVE]Black Colo[/COLOR][/b] Male Aasimar Swift Hunter Druid 1 [sblock] NG Medium Outsider (Native) [b]Init[/b] +4; [b]Senses[/b] Listen +6 Spot +10, Darkvision 60 feet [b]Languages[/b] Common, Druidic, Celestial, Sylvan --------------------------------------------------------------------------------------- [b]AC [/b]18, touch 18, flat-footed 10; + 4 dex, +4 wis [b]hp[/b] 10 (1 HD) [b]Fort[/b] +4, [b]Ref[/b] +4, [b]Will[/b] +6 [b]Resistances[/b] Acid 5, cold 5, electricity 5 --------------------------------------------------------------------------------------- [b]Speed[/b] 30 ft. [b]Melee[/b] +2 Shortspear 1d6+2 OR +0 sleeve blade 1d4+2 [b]Ranged[/b] +4 Shortspear 1d6+2 RI 20ft [b]Special Actions[/b] [I]Daylight[/I] once per day (CL1), Favored Enemy (Evil Outsiders) +2, Avenging Strike (+2 atk/dmg melee atk vs Evil Outsider, 2/day) [b]Base Atk[/b] +0; [b]Grp[/b] +2 [b]Combat Gear[/b] shortspear, sleeve blade --------------------------------------------------------------------------------------- [b]Abilities[/b] Str 14, Dex 18, Con 15, Int 12, Wis 18, Cha 15 [b]SQ[/b] Aasimar keen senses, AC Bonus (as Monk), Wild Empathy, Nature Sense, Animal Companion [b]Feats [/b] Druid Weapon Proficiencies, Track, Avenging Strike [b]Skills[/b] Concentration +6 (4 ranks), Diplomacy +6 (4 ranks), Knowledge (Nature) +10 (4 ranks), Spot +10 (4 ranks), Survival +10 (4 ranks) [b]Experience Points:[/b] 0 [b]Possessions[/b] combat gear plus tricorn hat, oilskin suit w/hidden inside pocket, traveler's outfit, backpack, bedroll, flint & steel, holly & mistletoe, waterskin, belt pouch, & signet ring [b]Druid Spells Prepared[/b] (3/2, CL 1[SUP]st[/SUP], +4 ranged touch, +2 melee touch): [list] [*]0[SUP]th[/SUP]— (DC 14) [i]Cure Minor Wounds, Dawn, Mending[/i] [*]1[SUP]st[/SUP]— (DC 15) [i]Beast Claws, Lesser Vigor[/i] [/list] --------------------------------------------------------------------------------------- [/sblock] [b]Appearance[/b] Colo, as his nickname implies, is unusual looking for one of his heritage. His skin is as black as night, and his eyes as white as stars - the both of them hanging upon an impressively muscled and refined frame often draped in loose cotton clothes as sparse in coloration as the rest of him. His hair is as dark as his skin, and has rarely been cut. Long, elaborately braided hair falls to the backs of his thighs. Colo favors a dark blue tricorn hat and a large matching blue coat to shed Cauldron's constant rains to wear over his looser, drab clothes. In hand or hung from a hook at his side, his dull bladed shortspear is never far from hand. [b]Background[/b] Colo's father spoke very little of his mother, only that she was dark of skin and kind in nature, dead soon after Colo was born fighting in the Demonskar. The eldest son, it might have been expected by some that Colo would take up the family business and become a brewer, but Colo was always wild at heart and his half-brothers and sisters much more suited to it. Still, Colo feels he has betrayed his father and the mother who raised him by not accepting the responsibility. Colo tries to spend much of his free time tending to his younger siblings, a duty that grows ever more difficult as his responsibilities grow larger. [sblock=Advancement] [b]L1>Swift Hunter Druid 1 [SUP]UA58[/SUP][/b] HP: 10 SP: 20 Skill (ranks) Concentration (4 ranks), Diplomacy (4 ranks), Knowledge (Nature) (4 ranks), Spot (4 ranks), Survival (4 ranks) 1[SUP]st[/SUP] Feat: Avenging Strike,Swift Hunter Bonus: Track Languages: Common, Druidic, Celestial, Sylvan [/sblock] Equipment Worksheet [sblock] Starting Gold = 80GP 000.00 traveler's outfit (one free outfit to hide naked adventurers) 001.00 shortspear 3lb. 015.00 tricorn hat 1lb. 010.00 oilskin suit 10lb. 001.00 (w/ inside pocket (tiny)) 004.00 sleeve blade (as dagger, -2 to hit, DC 15 Search to discover) 1lb. 000.10 bedroll 5lb. 001.00 flint & steel 005.00 signet ring 001.00 belt pouch .5lb. 002.00 backpack 2lb. 000.00 holly & mistletoe 001.00 waterskin 4lb. 005.00 spell component pouch 2lb. ---- 33 GP 9 SP remaining, 28.5lb. light load [/sblock] [/QUOTE]
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