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Vessels vs Vehicles?
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<blockquote data-quote="BlackJaw" data-source="post: 290145" data-attributes="member: 888"><p><strong>Seperating vessel rules and vehicle rules:</strong></p><p></p><p>A flying monster (or a character with proper spells or magic items) is considered a vessel and a pilot (he his flying himself around after all). This is a direct connetino between vessel and pilot and it generaly easier to fly and otherwise operate in the air.</p><p></p><p>A flying vehicle is another matter. The pilot is a person using a device to fly. This more dificult to do and a number of special rules apply to such vessels.</p><p></p><p><strong>The following bits of rules only apply to vehicles:</strong></p><p></p><p>Firing Arcs: "Also, all of a vessel’s weapons are assigned a facing. They point forward, left, right, or reverse. These are called firing arcs. A vessel weapon can only attack targets within its firing arc." Only vehicles have mounted weapons with spicific firing arcs.</p><p></p><p>No Double Moves: Only vehicles are restricted from moving twice. This is because a vehicle does not require extra effort to move faster... the vehicle is a device that moves at a set speed, generaly faster then most creatures. If the pilot takes extra effort he only gains a second stunt and more total turning.</p><p></p><p>Vessel Weapons: This should be Vehicle weapons now. They only apply to vehicle weapons.</p><p></p><p>Damage & Destruction: Most of these rules only apply to vehicles. The imporant rule for creatuers is that you remain airborn as long as you have 1 hitpoint.</p><p></p><p>Landing and Take off Stunts: I'm not sure landing and take off for creatuers is good as written.</p><p></p><p>Attacking Vessel Weapons and Defenses: These "vehicle" weapons and defences only apply to vehicle combat (although a dragon could attack a vessel weapon, it doesn't have any and so these rules go in vheicle sections.</p><p></p><p>One handing Piloting: only applys if you are at the controls of a vehicle.</p><p></p><p>Guided Weapons: only works for vehicles weapons like missle luanchers.</p><p></p><p>Disarm: the rule againts disarming is only with or againts vehicle weapons. (you can't use a tubro lazer to shot a knife out of antoehr person's hands, and you can't use one to "disarm" an x-wing of it's turbo lazer.)</p></blockquote><p></p>
[QUOTE="BlackJaw, post: 290145, member: 888"] [b]Seperating vessel rules and vehicle rules:[/b] A flying monster (or a character with proper spells or magic items) is considered a vessel and a pilot (he his flying himself around after all). This is a direct connetino between vessel and pilot and it generaly easier to fly and otherwise operate in the air. A flying vehicle is another matter. The pilot is a person using a device to fly. This more dificult to do and a number of special rules apply to such vessels. [b]The following bits of rules only apply to vehicles:[/b] Firing Arcs: "Also, all of a vessel’s weapons are assigned a facing. They point forward, left, right, or reverse. These are called firing arcs. A vessel weapon can only attack targets within its firing arc." Only vehicles have mounted weapons with spicific firing arcs. No Double Moves: Only vehicles are restricted from moving twice. This is because a vehicle does not require extra effort to move faster... the vehicle is a device that moves at a set speed, generaly faster then most creatures. If the pilot takes extra effort he only gains a second stunt and more total turning. Vessel Weapons: This should be Vehicle weapons now. They only apply to vehicle weapons. Damage & Destruction: Most of these rules only apply to vehicles. The imporant rule for creatuers is that you remain airborn as long as you have 1 hitpoint. Landing and Take off Stunts: I'm not sure landing and take off for creatuers is good as written. Attacking Vessel Weapons and Defenses: These "vehicle" weapons and defences only apply to vehicle combat (although a dragon could attack a vessel weapon, it doesn't have any and so these rules go in vheicle sections. One handing Piloting: only applys if you are at the controls of a vehicle. Guided Weapons: only works for vehicles weapons like missle luanchers. Disarm: the rule againts disarming is only with or againts vehicle weapons. (you can't use a tubro lazer to shot a knife out of antoehr person's hands, and you can't use one to "disarm" an x-wing of it's turbo lazer.) [/QUOTE]
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