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<blockquote data-quote="overgeeked" data-source="post: 8606534" data-attributes="member: 86653"><p>I started with B/X, moved to AD&D, skipped 2E but obsessively collected setting material, skipped 3X, played 4E from start to the Next playtest, played 5E since the playtest. Though I still play AD&D and B/X. The latter mostly in the form of Old-School Essentials. </p><p></p><p>I maintain the old-school frame of mind in that PCs start as zeros and advance to heroes through hard fought victories, or die ignobly without reward. The cool stuff your character gets to do is earned through actual play, not handed to you at character creation, nor automatically received simply by leveling up. I also run games mostly in the old-school style. Tracking encumbrance, tracking food & water, torches, etc. Light sources really matter. I'm one of the few 5E DMs that actually uses darkvision as written, apparently as every single one of my players over the last 10-ish years have all been taken aback when I tell them that darkvision doesn't mean they just see perfectly in the dark. </p><p></p><p>Use the 2E setting stuff as much as I can. And the Known World. I absolutely loved Nentir Vale and the points-of-light setting from 4E, so I keep using that either directly or as a template for homebrew settings. Monster design from 4E was amazing, so still use that. Still use B/X dungeon and wilderness turns basically as written. I push players to actually describe what they're actually doing in the world instead of just shouting a skill name, throwing dice, and declaring a result.</p><p></p><p>So what do I use from older editions? Everything I can.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8606534, member: 86653"] I started with B/X, moved to AD&D, skipped 2E but obsessively collected setting material, skipped 3X, played 4E from start to the Next playtest, played 5E since the playtest. Though I still play AD&D and B/X. The latter mostly in the form of Old-School Essentials. I maintain the old-school frame of mind in that PCs start as zeros and advance to heroes through hard fought victories, or die ignobly without reward. The cool stuff your character gets to do is earned through actual play, not handed to you at character creation, nor automatically received simply by leveling up. I also run games mostly in the old-school style. Tracking encumbrance, tracking food & water, torches, etc. Light sources really matter. I'm one of the few 5E DMs that actually uses darkvision as written, apparently as every single one of my players over the last 10-ish years have all been taken aback when I tell them that darkvision doesn't mean they just see perfectly in the dark. Use the 2E setting stuff as much as I can. And the Known World. I absolutely loved Nentir Vale and the points-of-light setting from 4E, so I keep using that either directly or as a template for homebrew settings. Monster design from 4E was amazing, so still use that. Still use B/X dungeon and wilderness turns basically as written. I push players to actually describe what they're actually doing in the world instead of just shouting a skill name, throwing dice, and declaring a result. So what do I use from older editions? Everything I can. [/QUOTE]
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