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<blockquote data-quote="DND_Reborn" data-source="post: 8606655" data-attributes="member: 6987520"><p>A lot of what people talk about sort of exists in 5E, but is either skipped over, not widely used, or outright rejected by many newer players who lack the "old-schooL' upbringing on B/X and AD&D.</p><p></p><p>For "bloodied" hit points in 5E (PHB 197):</p><p></p><p>[ATTACH=full]155455[/ATTACH]</p><p></p><p>This however is merely descriptive and offers no in-game consequences for being a half hp. But combine it with morale (DMG 273):</p><p></p><p>[ATTACH=full]155456[/ATTACH]</p><p>[ATTACH=full]155457[/ATTACH]</p><p></p><p>And you could have something more useful IMO.</p><p></p><p>Anyway, like the OP I track ammunition, food, rest times, travel distance, light sources, spell components, and all the other things that "ground" the game so the magic and heroics seem more magical and more heroic.</p><p></p><p>Like others in 5E, darkvision is far from perfect and many times even creatures with darkvision will have a light source. Hiring NPCs and retainers to increase the size of the party, especially for tough challenges, is fairly expected.</p><p></p><p>One thing I don't like is PCs just gaining features as they level... in prior editions you didn't have a lot of features for the most part, and I think the idea of granting features as awards and in-game training would make them also seem more "real" to me.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8606655, member: 6987520"] A lot of what people talk about sort of exists in 5E, but is either skipped over, not widely used, or outright rejected by many newer players who lack the "old-schooL' upbringing on B/X and AD&D. For "bloodied" hit points in 5E (PHB 197): [ATTACH type="full" width="316px"]155455[/ATTACH] This however is merely descriptive and offers no in-game consequences for being a half hp. But combine it with morale (DMG 273): [ATTACH type="full" width="326px"]155456[/ATTACH] [ATTACH type="full" width="327px"]155457[/ATTACH] And you could have something more useful IMO. Anyway, like the OP I track ammunition, food, rest times, travel distance, light sources, spell components, and all the other things that "ground" the game so the magic and heroics seem more magical and more heroic. Like others in 5E, darkvision is far from perfect and many times even creatures with darkvision will have a light source. Hiring NPCs and retainers to increase the size of the party, especially for tough challenges, is fairly expected. One thing I don't like is PCs just gaining features as they level... in prior editions you didn't have a lot of features for the most part, and I think the idea of granting features as awards and in-game training would make them also seem more "real" to me. [/QUOTE]
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