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<blockquote data-quote="Voneth" data-source="post: 165735" data-attributes="member: 1016"><p>more posters and more answers.</p><p></p><p>To give a simple answer to your first question, Codex Aracanis is a dry read, but has whole nations of bad guys, and there is a fun twist on everything, even the elves get the shaft in Arcanis. And now on to your cry for help.</p><p></p><p>Seriously? go for d20 Deadlands for the group you are talking about. The game doesn't take itself seriously and that seems to fit the bill. The setting is more Wild Wild West steampunk and doesn't even try to be historical past the Battle of Gettsyburg and that lets you include about anything you could from a fantasy setting. The bonus is that with the steampunk and the western element you actualy get to add in more stuff on top of any fantasy plot you can think up. In fact I dare you to post a fantasy plot and I'll easily adapt it to Deadlands.</p><p></p><p>Going out further, convert the Earthdawn game to d20. That game gave good in-game reasons for dugeons (bomb shelters for magical natural disasters) and the progressive leveling of the PCs (Any character that had a PC class had special magic knacks that manifested as class ablilties that normal folk would never get).</p><p></p><p>Another tounge n cheek game with great combat is Feng Shui. The sneaky thing is that the game helps the GM slowly bring the roleplayer out of most powergamers.</p></blockquote><p></p>
[QUOTE="Voneth, post: 165735, member: 1016"] more posters and more answers. To give a simple answer to your first question, Codex Aracanis is a dry read, but has whole nations of bad guys, and there is a fun twist on everything, even the elves get the shaft in Arcanis. And now on to your cry for help. Seriously? go for d20 Deadlands for the group you are talking about. The game doesn't take itself seriously and that seems to fit the bill. The setting is more Wild Wild West steampunk and doesn't even try to be historical past the Battle of Gettsyburg and that lets you include about anything you could from a fantasy setting. The bonus is that with the steampunk and the western element you actualy get to add in more stuff on top of any fantasy plot you can think up. In fact I dare you to post a fantasy plot and I'll easily adapt it to Deadlands. Going out further, convert the Earthdawn game to d20. That game gave good in-game reasons for dugeons (bomb shelters for magical natural disasters) and the progressive leveling of the PCs (Any character that had a PC class had special magic knacks that manifested as class ablilties that normal folk would never get). Another tounge n cheek game with great combat is Feng Shui. The sneaky thing is that the game helps the GM slowly bring the roleplayer out of most powergamers. [/QUOTE]
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