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Vexing Psionics Handbook Question
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<blockquote data-quote="green slime" data-source="post: 941010" data-attributes="member: 1325"><p>Yes, well I think this is one of those broken "loopholes" I obliquely refered to in my first post. I do believe there is a WotC recommended fix for this in the FAQ. I could be wrong though, I have my own fix.</p><p></p><p></p><p></p><p>Yes, indeed. But it so dependant on there not being another encounter (at least at that low a level. I have no qualms about teaching players the healthy virtue of caution should they decide to be reckless. Recklessness has cost many a player their character.</p><p></p><p>I'm not saying it isn't powerful. I just don't have a problem with a player being powerful once in a while. It is when powers and abilities are abused ruining the fun for other players in the game, that I get my DM-rile up and squish the violaters with a little reminder that their toys are not infallible. Should it prove necessary, I'll reel it in, but after playing with my group for ...15 years, I know who I can trust to be reasonable and not munchkin everything, and those who like to stretch the limits.</p><p></p><p></p><p></p><p>The original poster's character was "an egoist with 20 strength" I believe...</p><p></p><p></p><p></p><p>While all of your comments are true, I believe in a fashion that psionic combat, SHOULD work (OK it doesn't, that's bad design, not the fault of the udoplant). </p><p></p><p>Now IF it worked, the monsters should have the same disadvantages as players when it comes to powers: It SHOULD cost precious power points to erect a defense against a players Mind Blast (or what ever he chooses to use). The player SHOULD be able to whittle at a creature's defenses, and its power points, REDUCING its ability to sustain attacks.</p><p></p><p>It is a pet peeve of mine so sorry about the shouting, I'll try and calm down...</p><p></p><p>*breathes deeply*</p><p></p><p>*one...</p><p>*two...</p><p>*three...</p><p>*four...</p><p>*five...</p><p>*six...</p><p></p><p>OK picture this.</p><p></p><p>A group of psions (6) surprise three of mindflayers. </p><p></p><p>They all mindblast their foes.</p><p></p><p>To NO EFFECT!!!!</p><p></p><p>Because the mind flayers manifest their defenses FOR FREE!!!!</p><p></p><p>Now six psions must activate three defenses EACH against the mindflayers! At a large cost to their pool of power points!</p><p></p><p>*one...</p><p></p><p>*two...</p><p></p><p>*three...</p><p></p><p>*breathe IN.... Breathe OUT...</p><p></p><p>Walk unawares into a large field of Udoroots, manifest levitate, and see how many rounds it takes to reach 0 Strength...</p><p></p><p>Given twenty udoroots, you loose at least 20 power points per round (Empty mind), irrespective of whether you are 15th level or 5th. Given 14 Strength (just an assumption about an average psion) you can only afford to fail fewer than 9 saves. (not that you are likely to fail, but the loss of 20 points in a single round is quite a chunk out of any psions daily dose.</p><p></p><p>(given 20 5th level fighters against 1 15th level fighter, what would you expect the result to be, even giving away a surprise round? If he lost one 6th of his Hit points, I'd be surprised)</p><p></p><p>Psionic attack modes bypass PR, can't be blocked by Protection from Elements, and REQUIRE you to put up a defense against each attack. One on one they are hopeless. En masse they are a psion's nightmare.</p><p></p><p>They fail against NPC psions, and are a waste of time against monsters. They are merely a tool for DMs to overwhelm cocky psions with a shipload of low CR threats.</p><p></p><p>When it comes to psionics, I really do believe it is inappropriate for monsters to have "at will" powers / attack modes / defense modes. Perhaps the odd strange attack (<em>biocurrent</em>, for instance) but to do everything for free?!?!</p><p></p><p>To summarize Psionic attacks:</p><p>They should function on a variety of saving throws (not just Will), they should threaten to do damage on the scale of their cost (in actions as well as power points), and they should definitly be a threat to NPCs, PCs and Monsters.</p><p></p><p>At the moment they are a real waste of time.</p></blockquote><p></p>
[QUOTE="green slime, post: 941010, member: 1325"] Yes, well I think this is one of those broken "loopholes" I obliquely refered to in my first post. I do believe there is a WotC recommended fix for this in the FAQ. I could be wrong though, I have my own fix. Yes, indeed. But it so dependant on there not being another encounter (at least at that low a level. I have no qualms about teaching players the healthy virtue of caution should they decide to be reckless. Recklessness has cost many a player their character. I'm not saying it isn't powerful. I just don't have a problem with a player being powerful once in a while. It is when powers and abilities are abused ruining the fun for other players in the game, that I get my DM-rile up and squish the violaters with a little reminder that their toys are not infallible. Should it prove necessary, I'll reel it in, but after playing with my group for ...15 years, I know who I can trust to be reasonable and not munchkin everything, and those who like to stretch the limits. The original poster's character was "an egoist with 20 strength" I believe... While all of your comments are true, I believe in a fashion that psionic combat, SHOULD work (OK it doesn't, that's bad design, not the fault of the udoplant). Now IF it worked, the monsters should have the same disadvantages as players when it comes to powers: It SHOULD cost precious power points to erect a defense against a players Mind Blast (or what ever he chooses to use). The player SHOULD be able to whittle at a creature's defenses, and its power points, REDUCING its ability to sustain attacks. It is a pet peeve of mine so sorry about the shouting, I'll try and calm down... *breathes deeply* *one... *two... *three... *four... *five... *six... OK picture this. A group of psions (6) surprise three of mindflayers. They all mindblast their foes. To NO EFFECT!!!! Because the mind flayers manifest their defenses FOR FREE!!!! Now six psions must activate three defenses EACH against the mindflayers! At a large cost to their pool of power points! *one... *two... *three... *breathe IN.... Breathe OUT... Walk unawares into a large field of Udoroots, manifest levitate, and see how many rounds it takes to reach 0 Strength... Given twenty udoroots, you loose at least 20 power points per round (Empty mind), irrespective of whether you are 15th level or 5th. Given 14 Strength (just an assumption about an average psion) you can only afford to fail fewer than 9 saves. (not that you are likely to fail, but the loss of 20 points in a single round is quite a chunk out of any psions daily dose. (given 20 5th level fighters against 1 15th level fighter, what would you expect the result to be, even giving away a surprise round? If he lost one 6th of his Hit points, I'd be surprised) Psionic attack modes bypass PR, can't be blocked by Protection from Elements, and REQUIRE you to put up a defense against each attack. One on one they are hopeless. En masse they are a psion's nightmare. They fail against NPC psions, and are a waste of time against monsters. They are merely a tool for DMs to overwhelm cocky psions with a shipload of low CR threats. When it comes to psionics, I really do believe it is inappropriate for monsters to have "at will" powers / attack modes / defense modes. Perhaps the odd strange attack ([i]biocurrent[/i], for instance) but to do everything for free?!?! To summarize Psionic attacks: They should function on a variety of saving throws (not just Will), they should threaten to do damage on the scale of their cost (in actions as well as power points), and they should definitly be a threat to NPCs, PCs and Monsters. At the moment they are a real waste of time. [/QUOTE]
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