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Vexing Psionics Handbook Question
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 941125" data-attributes="member: 1165"><p>Green Slime</p><p></p><p>There isn't an official recommended fix (but if you dig through Monte Cook's psi forum, you can find Bruce's recommended fix). Good that you have your own fix <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I guess we'll just have to agree to disagree here. To be honest, I've never actually allowed it, so it isn't like I have actual playtest experience in this area.</p><p></p><p>Having said that, I think psionics has to be held to a higher standard than magic, even if it ends up a tad weaker than magic. It's hard enough to get into a game, even if it weren't for memories of second edition, without making the DM have to make a series of house rules.</p><p></p><p>(I recently smacked down an anti-psionic revolt in a game where I'm a player. I'm so happy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> )</p><p></p><p></p><p>I noticed the part about the egoist. I missed the part about the 20 Strength. I'm not sure I see how the Strength score was important here... I'm probably missing the forest for the trees.</p><p></p><p></p><p></p><p>I see what you mean. However, to be honest, I've rarely seen power points given to monsters work out well - at least not in second edition. (It was done well in Beasts of the Id, IMO, but of course Mindscapes psionic combat is free.) Psionic combat, on it's own, tends to throw a monkey wrench in the work.</p><p></p><p>IMO you should either make attack modes useful against every creature, or give a psionic creature a way of discerning psionic opponents. Mindscapes has something like this.</p><p></p><p>Furthermore, there shouldn't be a non-psionic buffer (otherwise no psion will ever <em>want</em> to use a defense mode).</p><p></p><p></p><p></p><p>This has it's advantages and it's disadvantages, of course. It worked like this in second edition (especially with The Way of the Psionicst) but it didn't work out very well. (Why bother with psionic combat, when you could just use <em>project force</em> to quickly defeat your opponent).</p><p></p><p></p><p></p><p>I treat mind blast as a power IMC, to prevent this kind of confusion. Mind Blast is supposed to stun opponents; it isn't supposed to have some kind of extra/lesser effect against psions.</p><p></p><p>And yes, I agree with you here.</p><p></p><p></p><p>I'm not sure if the udoroot would recognize the psionic effect <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> but, if I were to ignore that, that's an absolutely nasty (and unfair) combo. It's almost like a demon with 3.0 <em>haste</em> that can cast <em>feeblemind</em> at will, then add an additional spellcaster anti-buffer... or a rust monster that can cast <em>Mord's Disjunction</em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p><p></p><p></p><p></p><p>That just put a hole in my theory about natural selection <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />. Hopefull not a big one. Yeah, in a mass attack, this is just blatantly unfair.</p><p></p><p>JLXC</p><p></p><p></p><p>*Sigh* True, and they'll often remember one broken combo as well <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /> . Of course, some people are also scared of the power point efficiency (eg picture an NPC telepath with <em>mass domination</em> so the fears aren't <em>entirely</em> groundless.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 941125, member: 1165"] Green Slime There isn't an official recommended fix (but if you dig through Monte Cook's psi forum, you can find Bruce's recommended fix). Good that you have your own fix :) I guess we'll just have to agree to disagree here. To be honest, I've never actually allowed it, so it isn't like I have actual playtest experience in this area. Having said that, I think psionics has to be held to a higher standard than magic, even if it ends up a tad weaker than magic. It's hard enough to get into a game, even if it weren't for memories of second edition, without making the DM have to make a series of house rules. (I recently smacked down an anti-psionic revolt in a game where I'm a player. I'm so happy :cool: ) I noticed the part about the egoist. I missed the part about the 20 Strength. I'm not sure I see how the Strength score was important here... I'm probably missing the forest for the trees. I see what you mean. However, to be honest, I've rarely seen power points given to monsters work out well - at least not in second edition. (It was done well in Beasts of the Id, IMO, but of course Mindscapes psionic combat is free.) Psionic combat, on it's own, tends to throw a monkey wrench in the work. IMO you should either make attack modes useful against every creature, or give a psionic creature a way of discerning psionic opponents. Mindscapes has something like this. Furthermore, there shouldn't be a non-psionic buffer (otherwise no psion will ever [i]want[/i] to use a defense mode). This has it's advantages and it's disadvantages, of course. It worked like this in second edition (especially with The Way of the Psionicst) but it didn't work out very well. (Why bother with psionic combat, when you could just use [i]project force[/i] to quickly defeat your opponent). I treat mind blast as a power IMC, to prevent this kind of confusion. Mind Blast is supposed to stun opponents; it isn't supposed to have some kind of extra/lesser effect against psions. And yes, I agree with you here. I'm not sure if the udoroot would recognize the psionic effect ;) but, if I were to ignore that, that's an absolutely nasty (and unfair) combo. It's almost like a demon with 3.0 [i]haste[/i] that can cast [i]feeblemind[/i] at will, then add an additional spellcaster anti-buffer... or a rust monster that can cast [i]Mord's Disjunction[/i] :eek: That just put a hole in my theory about natural selection :D. Hopefull not a big one. Yeah, in a mass attack, this is just blatantly unfair. JLXC *Sigh* True, and they'll often remember one broken combo as well :mad: . Of course, some people are also scared of the power point efficiency (eg picture an NPC telepath with [i]mass domination[/i] so the fears aren't [i]entirely[/i] groundless. [/QUOTE]
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