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Vexing Psionics Handbook Question
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<blockquote data-quote="green slime" data-source="post: 946601" data-attributes="member: 1325"><p>Point buy, 32 points (not uncommon)</p><p></p><p>Str 17 (13 points)</p><p>Dex 14 (6 points)</p><p>Con 14 (6 points)</p><p>Int 10 (2 points)</p><p>Wis 13 (5 points</p><p>Cha 8 (0 points)</p><p></p><p>Total point expenditure: 32!</p><p></p><p>Now considering that some play with more points, some play with less, and some use Dice rolls that are likely to produce even greater scores, I see no problem with this. </p><p></p><p>Is a perfectly valid character. Whether or not you would spread your points about in this fashion is irrelevant. Whether or not you would use 32 points or more or less or roll dice, or a completely different method for character generation is irrelevant.</p><p></p><p>What is relevant is that it is possible, in many people's games, to create such a character.</p><p></p><p>I explained: There are "variant" rules, introduced I believe in ITCK, whereby psions are allowed to pick a secondary discipline that runs off the same stat as their primary discipline. So as the player for the above character you could choose Telepathy as your secondary discipline, and, as an Egoist, you use your Strength score to determine your Telepathy DC's and highest manifestable Telepathy power. Now not everyone is using those rules, (personally I do not) but they are fairly common, if the threads one reads around here are anything to go by. </p><p></p><p>All a psion really needs is:</p><p>Str 12 (access to Animal affinity means he can then count on +2 minimum to any stat), which further allows access to <em>Pyschofeedback</em>.</p><p></p><p>Con 14 for <em>Negate Psionics</em>, and <em>Inertial Barrier</em> and reliable access to <em>Disintegrate</em> (see above), if you like inflicting that kind of damage.</p><p></p><p>Dex 14 for <em>Dimension Door</em>, access to <em>Improved Fly</em>, and these are just "nice, cool abilities" that I personally like to have available, but they aren't everyone's cup of tea. So while nice, isn't absolutely necessary, like Con and Str.</p><p></p><p>Wis 13 allows access to <em>True Seeing</em> and some amazing psionic feats, but depending on how you plan your purchases, and your companions, you may be able to get away without this one. Although personally I'm loath to leave this power by the wayside, nothing else is really "required" in this discipline, so, in a pinch it gets the kick.</p><p></p><p>The Metacreative discipline may be safely dropped: In order to be effective, you need access to a whole lot of mind's eye feats. Thus you either concentrate on this discipline, or not at all, IMHO.</p><p></p><p>Cha 13 allows <em>schism</em> which almost all players should try to get. Personally I'd take Cha 13 over Wis 13 just to get <em>schism</em>. </p><p></p><p>As a psion lives and dies by his power points, anything, anything, which means a lower number of power points must be really, really analysed to exactly how beneficial it is, and whether or not one can actually get by without. Having a lower Primary stat will mean you will start to suffer in the power point department at mid levels.</p><p></p><p>Given obsession with raising the primary manifesting stat, and a +2 primary stat increasing item:</p><p></p><p>At ninth level, given identical equipment a psion with 15 starting primary stat (19 in stat) will have 50 power points.</p><p></p><p>The same psion, given 17 in starting primary stat (21 in stat) will have 61 power points, but, using point buy character creation will know the same number of powers, they'll just be different powers. Instead, using metapsionic feats, he can manifest more powers, lasting longer, can afford to use schism longer/more often.</p><p></p><p>Now given a 19 starting stat (17 + halforc) (23 in stat) we have 63 power points. Probably not worth the effort (yet!)</p><p></p><p>But these descrepancies grow as the character's increase in level. What you give up at creation can never be regained. </p><p></p><p>So when creating your psion, you have to ask what kind of campaign is getting run. Does your DM like to take you up to the heights of powerdom (20th level+)? Or does he run lots of low level games in succession? Is death easily worked around, or is it a permanent grave that awaits the unfortunate?</p><p></p><p>For me, a 20%+ increase in capability is wellworth the low level hit of not quite being able to manifest certain powers. YMMV.</p></blockquote><p></p>
[QUOTE="green slime, post: 946601, member: 1325"] Point buy, 32 points (not uncommon) Str 17 (13 points) Dex 14 (6 points) Con 14 (6 points) Int 10 (2 points) Wis 13 (5 points Cha 8 (0 points) Total point expenditure: 32! Now considering that some play with more points, some play with less, and some use Dice rolls that are likely to produce even greater scores, I see no problem with this. Is a perfectly valid character. Whether or not you would spread your points about in this fashion is irrelevant. Whether or not you would use 32 points or more or less or roll dice, or a completely different method for character generation is irrelevant. What is relevant is that it is possible, in many people's games, to create such a character. I explained: There are "variant" rules, introduced I believe in ITCK, whereby psions are allowed to pick a secondary discipline that runs off the same stat as their primary discipline. So as the player for the above character you could choose Telepathy as your secondary discipline, and, as an Egoist, you use your Strength score to determine your Telepathy DC's and highest manifestable Telepathy power. Now not everyone is using those rules, (personally I do not) but they are fairly common, if the threads one reads around here are anything to go by. All a psion really needs is: Str 12 (access to Animal affinity means he can then count on +2 minimum to any stat), which further allows access to [i]Pyschofeedback[/i]. Con 14 for [i]Negate Psionics[/i], and [i]Inertial Barrier[/i] and reliable access to [i]Disintegrate[/i] (see above), if you like inflicting that kind of damage. Dex 14 for [i]Dimension Door[/i], access to [i]Improved Fly[/i], and these are just "nice, cool abilities" that I personally like to have available, but they aren't everyone's cup of tea. So while nice, isn't absolutely necessary, like Con and Str. Wis 13 allows access to [i]True Seeing[/i] and some amazing psionic feats, but depending on how you plan your purchases, and your companions, you may be able to get away without this one. Although personally I'm loath to leave this power by the wayside, nothing else is really "required" in this discipline, so, in a pinch it gets the kick. The Metacreative discipline may be safely dropped: In order to be effective, you need access to a whole lot of mind's eye feats. Thus you either concentrate on this discipline, or not at all, IMHO. Cha 13 allows [i]schism[/i] which almost all players should try to get. Personally I'd take Cha 13 over Wis 13 just to get [i]schism[/i]. As a psion lives and dies by his power points, anything, anything, which means a lower number of power points must be really, really analysed to exactly how beneficial it is, and whether or not one can actually get by without. Having a lower Primary stat will mean you will start to suffer in the power point department at mid levels. Given obsession with raising the primary manifesting stat, and a +2 primary stat increasing item: At ninth level, given identical equipment a psion with 15 starting primary stat (19 in stat) will have 50 power points. The same psion, given 17 in starting primary stat (21 in stat) will have 61 power points, but, using point buy character creation will know the same number of powers, they'll just be different powers. Instead, using metapsionic feats, he can manifest more powers, lasting longer, can afford to use schism longer/more often. Now given a 19 starting stat (17 + halforc) (23 in stat) we have 63 power points. Probably not worth the effort (yet!) But these descrepancies grow as the character's increase in level. What you give up at creation can never be regained. So when creating your psion, you have to ask what kind of campaign is getting run. Does your DM like to take you up to the heights of powerdom (20th level+)? Or does he run lots of low level games in succession? Is death easily worked around, or is it a permanent grave that awaits the unfortunate? For me, a 20%+ increase in capability is wellworth the low level hit of not quite being able to manifest certain powers. YMMV. [/QUOTE]
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