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VGTM races with a Natural Unarmed attack
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<blockquote data-quote="Redthistle" data-source="post: 6955741" data-attributes="member: 6778305"><p>More about headbutts (RW): </p><p></p><p>1. They are generally ineffective from a purely mechanical aspect (talking RW here). The length of the human neck limits the possible angular momentum; even taking into consideration how much other body parts can be put in play to increase the applied force, will still be less than what can be delivered by other bodily extremities. Choreographed fighting in movies and on television often ignore the realities for dramatic effect.</p><p></p><p>1a. Giraffes, you can ignore this consideration.</p><p></p><p>2. The most common effective use of a headbutt is when and where it's possible to break an opponent's nose. This does occasionally happen, and is probably the safest use of a headbutt, as the opponent's nose absorbs much of the energy of the attack.</p><p></p><p>3. These considerations need not apply in a fantasy game. <em>see</em> <u>Magic</u>.</p></blockquote><p></p>
[QUOTE="Redthistle, post: 6955741, member: 6778305"] More about headbutts (RW): 1. They are generally ineffective from a purely mechanical aspect (talking RW here). The length of the human neck limits the possible angular momentum; even taking into consideration how much other body parts can be put in play to increase the applied force, will still be less than what can be delivered by other bodily extremities. Choreographed fighting in movies and on television often ignore the realities for dramatic effect. 1a. Giraffes, you can ignore this consideration. 2. The most common effective use of a headbutt is when and where it's possible to break an opponent's nose. This does occasionally happen, and is probably the safest use of a headbutt, as the opponent's nose absorbs much of the energy of the attack. 3. These considerations need not apply in a fantasy game. [I]see[/I] [U]Magic[/U]. [/QUOTE]
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VGTM races with a Natural Unarmed attack
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