Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Viability of a flatter math 4e campaign?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 6041979" data-attributes="member: 20323"><p>I disagree that "flat math" is as simple as changing the numbers. The rider effects of powers, which action is required for what rider, effects the powers has, whether it's save ends or until end of next turn (or something else), or any number of contextual elements - all these have a great effect on the level-appropriateness of an encounter.</p><p></p><p>Take a look at Mar Monack's "Tutorial:Terrain Powers" article. What you'll notice is that a rider condition (eg. Slowed) is worth more at low levels than it is at high levels, IOW a paragon PC/creature might inflict slowed with a Move Action, while a heroic PC requires a Standard Action. Or, another way to say it: the same attack (standard action) with the same rider (slowed) should do more damage at high levels.</p><p></p><p>Another element is what the players bring to the table. Higher level characters often have many ways to shake off effects and mitigate or avoid damage. Which is why you see (well-designed) higher level monsters have effects on their powers, get more than one attack, and have more immediate/triggered actions.</p><p></p><p>For your purpose, since humanoids generally aren't too mechanically complex, you could probably get by doing what you say. However, just cause it works for simple monsters don't assume it will work for complex ones.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6041979, member: 20323"] I disagree that "flat math" is as simple as changing the numbers. The rider effects of powers, which action is required for what rider, effects the powers has, whether it's save ends or until end of next turn (or something else), or any number of contextual elements - all these have a great effect on the level-appropriateness of an encounter. Take a look at Mar Monack's "Tutorial:Terrain Powers" article. What you'll notice is that a rider condition (eg. Slowed) is worth more at low levels than it is at high levels, IOW a paragon PC/creature might inflict slowed with a Move Action, while a heroic PC requires a Standard Action. Or, another way to say it: the same attack (standard action) with the same rider (slowed) should do more damage at high levels. Another element is what the players bring to the table. Higher level characters often have many ways to shake off effects and mitigate or avoid damage. Which is why you see (well-designed) higher level monsters have effects on their powers, get more than one attack, and have more immediate/triggered actions. For your purpose, since humanoids generally aren't too mechanically complex, you could probably get by doing what you say. However, just cause it works for simple monsters don't assume it will work for complex ones. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Viability of a flatter math 4e campaign?
Top