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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Viability of a flatter math 4e campaign?
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<blockquote data-quote="Tony Vargas" data-source="post: 6044539" data-attributes="member: 996"><p>Yep. It's always been a quandry in D&D. If the countryside has meaningful random encounters when the party is starting out, it'll be pretty tame when they're 7th. They have to go further afield to find grander adventures. </p><p></p><p>What makes it get weird is if the DM just lets the lower-level stuff disapear. It can fade into the background, but it shouldn't disapear. You may have to travel farther between 7th level encounters than between 1st, but there should still be some lower level encounters on the way, you just gloss over them. "You encounter a few bands of goblins on the way to confront the ogre-magi, but they are easily defeated or simply run for it when they realize who you are." It's one sentence, but it reminds you the whole world hasn't just leveled up with you.</p><p></p><p></p><p>I like the locust simile, BTW, quite apt - adventurers swoop into an area, kill the monsters, take their stuff, spend treasure like water, destroy the local economy, and move on. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6044539, member: 996"] Yep. It's always been a quandry in D&D. If the countryside has meaningful random encounters when the party is starting out, it'll be pretty tame when they're 7th. They have to go further afield to find grander adventures. What makes it get weird is if the DM just lets the lower-level stuff disapear. It can fade into the background, but it shouldn't disapear. You may have to travel farther between 7th level encounters than between 1st, but there should still be some lower level encounters on the way, you just gloss over them. "You encounter a few bands of goblins on the way to confront the ogre-magi, but they are easily defeated or simply run for it when they realize who you are." It's one sentence, but it reminds you the whole world hasn't just leveled up with you. I like the locust simile, BTW, quite apt - adventurers swoop into an area, kill the monsters, take their stuff, spend treasure like water, destroy the local economy, and move on. ;) [/QUOTE]
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Viability of a flatter math 4e campaign?
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