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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Viability of a flatter math 4e campaign?
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<blockquote data-quote="GreyICE" data-source="post: 6046976" data-attributes="member: 6684526"><p>4E doesn't scale as dramatically as 3E, so it's a lot more viable to have flatter math. Here's some tips:</p><p></p><p>- Drop the 1/2 level to all defenses and all attacks (obvious)</p><p>- Consider utilizing reverse inherent bonuses (every time the players would gain an inherent bonus, their opponents lose that much defense) </p><p></p><p>That will leave the math reasonably flat. I'd leave the expertise feats alone, at this point they all do something cool, and the math gets too complex. </p><p></p><p>At the Paragon tier you'll find that your Heroic tier monsters are mooks anyway, even flatter math won't salvage how very much of a bonus you get in Paragon tier. Epic tier again is a huge jump in power. But you'll find that for each tier the monsters will remain reasonable threats (if eventually much, much easier) for a longer period of time. </p><p></p><p>Also you've just made the game harder because your inherent bonuses don't reduce monster HP (increased damage is decreased HP) but that's not a big deal overall.</p></blockquote><p></p>
[QUOTE="GreyICE, post: 6046976, member: 6684526"] 4E doesn't scale as dramatically as 3E, so it's a lot more viable to have flatter math. Here's some tips: - Drop the 1/2 level to all defenses and all attacks (obvious) - Consider utilizing reverse inherent bonuses (every time the players would gain an inherent bonus, their opponents lose that much defense) That will leave the math reasonably flat. I'd leave the expertise feats alone, at this point they all do something cool, and the math gets too complex. At the Paragon tier you'll find that your Heroic tier monsters are mooks anyway, even flatter math won't salvage how very much of a bonus you get in Paragon tier. Epic tier again is a huge jump in power. But you'll find that for each tier the monsters will remain reasonable threats (if eventually much, much easier) for a longer period of time. Also you've just made the game harder because your inherent bonuses don't reduce monster HP (increased damage is decreased HP) but that's not a big deal overall. [/QUOTE]
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Viability of a flatter math 4e campaign?
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