Victim's Gang O' Dudes

Victim

First Post
I'm going to attempt to add cool NPCs and characters to this thread if I have time. Feel free to point out any errors or interesting ideas, but don't complain about stats or any possible munchiness. Quite a few of these guys will be level 9.
 

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Danrin Aldreath

First up, I've got an unusual fighter rogue. He shouldn't have as much trouble with undead as most rogues. :)

Danrin Aldreath
Human Male Rogue 7 Fighter 2
AL: N(E)

5'8"
191 lb
Black hair, brown eyes

STR 18 (increased at level 4)
DEX 16 (increased at level 8)
CON 14
INT 12
WIS 13
CHA 10

Spd: 30
Ini: +7
Attacks: +7/+2 (+14/+9 with +2 tentacle greatsword)
Dmg: 2d6+8 (+4d6 sneak attack)
AC 20
HP: 60

Improved ini, combat reflexes, iron will, expert tactician, blindfight, quickdraw, weapon focus: greatsword

Search +11, disable device +11, spot +11, listen +11, open lock +13, climb +7, jump +7, tumble +12, hide +22, move silent +22, balance +9, bluff +5, use rope +8, intimidate +7

Evasion, Traps, Uncanny Dodge (dex, flank 7)
sneak attack +4d6

Stuff:

Tentacle Greatsword +2
+1 Spiked Mithral Breastplate
Cloak of Elevenkind
Boots of Haste and Elvenkind (Quiet Stomping)

about 3000 gp in other mundane gear. Items like blade boots, tanglefoot bags, sunrods, spring loaded gauntlets, and masterwork equipment and back up weapon are prefered.

Danrin is a human warrior from Zhentil Keep. Given his strength and skills, he was recruited by the Zhentarim and excelled in a variety of roles. His last post was an elite strike team - essentially a Zhent sponsored adventuring party.

Patron diety: NONE Danrin tries to keep a safe distance between himself and priests. He worship any diety and fears the dark gods. Of course, given the new status of Bane and the Zhentarim, this attitude could prove problematic.

Perhaps Danrin remains in the Zhents. His skill at stealth and combat makes him a formidable opponent for do gooders like the Harpers. If aided by one of the many Zhentarim battlemages, he can be dangerous to those without the means to counter invisibility.

He could become a mercenary warrior, leaving the Zhentarim because of the rise of fanatics and the organization's tendency to favor spell casters. He's likely to take various assigments that have one thing in common: high pay. Given the rewards of adventuring, he might travel with a group of would be heroes, working for as big a share as he can negociate and a daily fee. Given the reputation of his former associates, he might even forgo some pay to build up some social credit, in case his former alleigiance becomes known. Since his parting with the Zhents was likely less than amicable, any group that he joins might be in for a wild time. . .
 


Here's an interesting monk build. I'm bad with names, so she doesn't have one yet. This Sunite monk isn't the greatest in combat, but does have one little trick.

Human female
Monk 9 (Sun Soul order)
patron: Sune

Str 10
DEX 16
CON 11
INT 13
WIS 20 (24)
CHA 14

Ini +3
Spd 60
Att
+6/+1
+6/+3 (+9/+6)

Dmg 1d10
AC 23
HP 48
F +6 W +13 R +9

Dodge, Mobility, Deflect Arrows, Weapon Finess, Spring Attack, Pain Touch, Ability Focus: Stunning attack

(note: I switched out improved Trip for a different feat)

Balance +17, Tumble +17, Diplomacy +18, Jump +14, Climb +6, Escape Artist, +15, Move Silently +9, Hide +9

Wholeness of Body 18
Unarmed Strike
Stunning attack: 9/day, DC 28, nauseated after stun
Improved Evasion
Still Mind
Slow fall 50
Purity of Body
Leap of Clouds

Periapt of Wisdom +4
Ki straps
Sash of Diplomacy +10
Ring of protection +2
ring of sustenance

scrolls of spider climb, cat's grace, and blur
potions of haste, bull's str, and 2 CMW
----------------------------------------------------------

DC 28 Stunning Fist with Pain Touch! Of course, pulling off this gimmick has a huge cost. 48 HP, +9 attack and no damage bonus aren't great for a character open to melee attacks. Also, the attack is so low that many attacks will miss, especially against NPC type opponents. I tried to rememdy this flaws with some scrolls, hoping teamwork would help. The Cat's Grace works double duty, helping on to-hits and AC.
 
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Dark Moon sorceress 6 monk 4
Human
patron shar
region: Amn

Str 12
dex 19 (22)
con 12
int 10
wis 14
cha 14

Speed 40
Initiative +8 (+10)
attack +6/+1; +13/+8; (+15/+10)
Dmg: 1d8+3
AC: 18 (24)
HP: 51
F +6 (+9)
W +9 (+13)
R +6 (+12; +14)

IMproved Initiative, shadow weave magic, weapon finess and focus unarmed, deflect arrows, luck of heroes

Ranks: jump 7, tumble 7, concentration 13, hide 7, move silently 7, spellcraft 6, knowledge arcana 2, knowledge, dalelands 2

junk:

+2 bracers of striking, ring of sustenance, +1 ring of protection, Sharran cloak: +1 resistance and Dimension door 7 once per day, Vibrant purple (spell storiing) ioun stone, Amulet of Invisibility 3 once per day

Monk stuff:

Stunning attack, 4/day, DC 14
Still Mind
Unarmed Strike
SLow fall 40
Speed 40
Evasion

Spells: DC 12 +spell level. 13 for enchantment, illusions and necro
-1 caster level on evocation, conjuration, transmutation

0: 6
1: 6 (7)
2: 5 (7)
3: 3
Spells:

0: Detect magic
Mending
Open/close
ray of frost
prestidigitation
ghost sound

1: Mage armor
Expeditious retreat
jump
chill touch

2: cat's grace
blur

3: haste

Mage armor and cat's grace are assumed to be running.
 
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Travanos
Human male
Patron: lathander
region waterdeep

Cleric 8 Divine Disciple 2

Str 13
Dex 8
con 14
int 12
wis 19 (21)
Cha 9

Spd 20 (40)
Ini: -1
AC: 23 (25)
Hp: 73
Att: +7/2, +9/+4 w/ mace +1, +7 mw lt. crossbow
Dmg: 1d8+2 or 1d8

Fort: +12
Will: +15
Reflex: +2 (cry)

Spellcasting Prodigy, Scribe Scroll, Cosmopolitan: Search, Craft Arms and Armor, Extend Spell.

Concentration +15, Diplomacy +4, Knowledge Arcana +5, Knowledge religion +11, Scry +3, Search +12, Spellcraft +10

Domains: Strength, Sun and Good

Turn undead (as level 8), 2 per day
Greater turning 1/day
Feat of Strength 1/day
+ casting level for Good spells
Sacred Defense +1
Divine Emissary

Stuff:

Periapt of Wisdom +2*
Helm of teleportation
Cloak of resistance +1*
Boots of Striding and Springing
+3 Full Plate*
+1 Shield of Daylight*

mace +1
Wand of CLW (1) 5 charges
Wand of CLW (1) 50 charges

Intelligent ring: see invis at will, Mobility, Featherfall, Uncanny dodge (barb 5), is lawfully aligned and speaks draconic and common, at minimum, can read.

Scrolls: Dispel magic* (5), Lesser Restoration* (3), Find traps* (3), Raise Dead* (9), Remove Curse* (5), Zone of Truth* (3), magic weapon (1), scroll of Restoration (7)

Potion of darkvision

*: items with this mark were created or modified by group members. Before undertaking our current adventure in the Heart of Nightfang Spire, the only items I had that I didn't start with or create were the scroll of magic weapon, ring and a potion of darkvision.


Holy Symbol
50ft rope
mw light crossbow
20 bolts
6 sunrods
rope, rations, mirror, scroll cases, soap, clothes, backpack, bedroll

Spells: Spell DC = 16 +spell level

0: 6
1: 6+1
2: 6+1
3: 4+1
4: 4+1
5: 3+1

Magic Vestment cast upon the shield is modifying AC.

Yes, I ended up getting many of the more expensive items such as the helm and ring. Yes, I need more scrolls, and probably a scroll bandolier thing.
 
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Yes, but I only have one potion. I don't need a whole thing just for it.

I was thinking about some of the shadow weave stuff. Sorcerer Monks kind of suck because they all of their stats are important. When I made the character, I thought I could do much better by creating a Psychic Warrior as opposed to a sorcerer monk.

Maybe the Shadow Weave is a method for accessing psionic powers?
 

Yeah, FRCS goes on and on about how awesome these Dark Moon guys are. I was thinking of including one, just to see, using Chill Touch pluses beatdown, but the stats do need to be high.

I like that. Make Psionics the shadow weave, or at least related to it. You may be on to something.

An interesting yet weak character would be a gnome artificer.

Only one potion? No potions of haste, fly, etc. Spider climb, jump, expeditious attack? These are dirt cheap and extremely useful.
 

Hammerhead said:
Yeah, FRCS goes on and on about how awesome these Dark Moon guys are. I was thinking of including one, just to see, using Chill Touch pluses beatdown, but the stats do need to be high.

I like that. Make Psionics the shadow weave, or at least related to it. You may be on to something.

An interesting yet weak character would be a gnome artificer.

Only one potion? No potions of haste, fly, etc. Spider climb, jump, expeditious attack? These are dirt cheap and extremely useful.

I can get haste and fly from our sorceress or wizard. I don't really need extra speed, especially now that I've got boots of striding and springing. The only reason I have the potion of darkvision is that no one else wanted it and I figured it might come in handy. I need to make more scrolls anyway, not buy weak potions. Besides, since no one makes potions, we usually don't have that many.

What should go up here next?
 

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